Tag Archives: video games

Enjoy J.J. Abrams and Gabe Newell talking together at DICE 2013

13 Feb

We’ve already told you about J.J. Abrams and Gabe Newell to collaborate on new games and/or movies here. But you probably want to watch the entire video from that little (20 minutes) talk between the two at D.I.C.E. 2013. So here it is

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This Threadless t-shirt is something you want. NOW.

12 Feb

Threadless is an online community of artists and an e-commerce website based in Chicago, where designs are created by and chosen by an online community.

Each week, about 1,000 designs are submitted online and are put to a public vote. After seven days the staff reviews the top-scoring designs. Based on the average score and community feedback, about 10 designs are selected each week, printed on clothing and other products, and sold worldwide in limited editions.

This article is just to let you know that right now a very cool t-shirt is available. Take a look!

 A Pixel of My Childhood  Design by Adam Jhesu Rufino Nakamura threadless

This awesome t-shirt, that features some pixelated Nintendo controllers, consoles and cartridges, is called “A Pixel of My Childhood” and has been design by Adam Jhesu Rufino Nakamura. In our opinion it totally worths the $20 price tag. If you want it (and you know you do) buy it here, but hurry up, it’s not going to last forever.

SEGA partners with Enterbrain to release some cool laptops

12 Feb

sega pc

We all want a new SEGA console, maybe a Dreamcast 2, but you know, this is never gonna happen.

Instead of realize our dreams (and most likely bankrupt for real this time), SEGA decided to collaborate with Enterbrain, a Japanese PC retailer, to create a new laptop series. These PCs, called SEGA NOTE PC, will feature a choice of four lid finishes: SEGA blue, SEGA Mega Drive, SEGA Saturn and SEGA Dreamcast; and they all look pretty awesome.

sega pc note

These SEGA NOTE PCs will be available in four different models, from entry-level to top-level, and the most powerful (and expensive) will feature all the four retro-covers. Here are the specs and prices.

sega pc note

Now the bad news (beside the not-so-cheap price range from ¥99,750/£682/€793/$1068 to ¥194,250/£1329/€1546/$2080). These PCs will be produced only if  a certain number (yup, we know it’s a little vague) of preorder is  reached. Uh, did we mention that an European/Northamerican release is never ever gonna happen?

If you’re still interested (and if you the mysterious Japanese language), check out the official site.

Wreck-It Ralph is awesome!

11 Feb

disney pixel logo wreck-it ralph

As you might have noticed, Wreck-It Ralph is finally out in UK.

Yup, we don’t know why, but basically we are the last country in the world to get the movie. Doesn’t matter, the only thing that really matters is that we went to a random VUE last weekend to watch it and…IT IS AMAZING!

Basically it’s the movie we all wanted! There’s everything and everyone in there, from epic video games quotes to forgotten characters from our childhood.

Like others recent Disney Pixar movies, Ralph is quite smart and not-only kids-oriented. Indeed this movie is hugely enjoyable from everyone, from the nostalgic Q*bert players to the next-gen newbies.

The movie was also very smartly advertised by Disney UK, giving us the #8BitLane in Brick Lane. And we loved it.

We don’t want to spoiler all the little gems from this masterpiece, so we can stop here, inviting you to watch it asap (just do it!).

In the meanwhile enjoy the latest trailer

PS: Remember to stay until the very end of end credits 😉

Lollipop Chainsaw MUST have been made

8 Feb

warren spector lollipop chainsaw

We’re sure by now everyone following videogame’s news already know the in-famous speech made by Warren Spector at D.I.C.E., as we’re sure most of you, reading this blog, is frustrated about what the well respected game designer said.

Well, we are frustrated too and we can’t just shut up and let it go!

Before to start complaining, a short reminder on what happened for the those living in an another world.

During the D.I.C.E. (Design, Innovate, Communicate, Entertain) summit in Las Vegas, famous game designer Warren Spector talked how, now that he’s 50 years old, he changed his mind about what he likes and what he would like to see in video games. 
Nothing bad until…

“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made.”, 

talking about Suda51 and Grasshopper’s LOLLIPOP CHAINSAW, going on with “I want content that is relevant to my life, that is relevant to me, that is set in the real world…”

If you want to read more take a look to Kotaku‘s article here, but that’s enough to make you understand why we are so upset and disappointed that someone into the game industry, specifically a game designer, could think we need more “reality” in video games. 
No Mr. Spector, we DON’T need it. We don’t need the real world in our games.
 If we wanted something like that we just have turned on the TV and and watched the news, peraphs opened the door and took a walk.

Video games are a form of entertainment and ART that make all us DREAM. Why are you still here playing games at your age? Why, Mr. Spector, did you start work in the industry? Because we’re sure even you, as everyone, remember how cool it was to be someone else for few hours when you were a kid: an Italian plumber with mustache who wanted to save his princess, a blue hedgehog who could run at the speed of light, a boy dressed in green with an annoying fairy as companion.

We want to see the world burn, we want to see zombie apocalypses, aliens invasions and damn, YES, we want to fight them not with boring grey normal weapons but with a heart shaped chainsaws, rainbows and dancing cheerleaders!


The lack of ideas and fantasy is killing video games, we had enough Call of Duty look alike stuff in this new generation.
 If this is not relevant to your life, Mr. Spector, than maybe is time to ask yourself what your job is about. 

Keep in mind this is just our opinion, maybe a nostalgic vision of an industry that is radically changed during the years to adapt at the majority of people (see: casual gamers), but such a speech coming from someone inside the industry is quite sad and disappointing.

Let’s hope is just a 50 years old man having a break down. And let us know what you think!

Teaser sites everywhere!

8 Feb

We all know the video games industry feeds on hype. And beside all the regular hype-increaser stuff, like trailers or other advertisements (like this one), sometimes video games companies opt for some sort of mysterious teaser sites, that make gamers and press yell “what the fuck is this?”.

We got a couple examples online right now.

The first one is from SEGA and it features three different artworks (one of them below) and teases a February 12 reveal. You can check out the site here.

sega teaser site 12 feb 2013

Someone said that seems to be for a Japanese version of Korean online game Chaos Online, because, as you can check by yourself here, the game’s official Korean site features banners with the same artworks.

The second one is from Square Enix. The site (here we go) is called murdered.com and it features just a random symbol painted on a rainy road. The header also says: What is the hardest case to solve?

murdered square enix teaser site

Square Enix is less cryptic than SEGA; indeed, beside the header and the platforms logos, it is also teasing some hints via its social network channels (like this brand new Twitter account), posting some absolutely meaningless images like this one below.

murdered square enix teaser site

Any clue about this? Someone on the net found this harvester.netops.eidosinteractive.com/harv.js?’+Math.random(); string in the HTML source of the site, so probably it’s some new IP called Harvester, but more likely it’s just another spin off game from the 13 series that no one wants [Cit.].

**UPDATE (9 Feb 2013)**

Apparently Square Enix replied to Kotaku asking for more details. Here it is:

Murdered: Soul Suspect is an exciting new game from Square Enix which challenges players to solve possibly the hardest case of all.”

When universes collide: J.J. Abrams and Gabe Newell to collaborate

8 Feb

jj abrams gabe newell

Yup, it’s not an hoax. Two of the worst psychopaths (read it in a good way) out there are teaming up. Indeed Bad Robots, J.J. Abrams‘ production company, and Valve, Gabe Newell‘s software house, are planning to collaborate on a new game and probably also on Half Life and/or Portal movies.

This news comes from the stage of D.I.C.E. 2013, where the two had a public conversation in front of hundreds of developers and press people.

Abrams also said that the game he’s in talks with Valve about making will be completely new, with no links to existing Valve or Bad Robot properties. Sorry, we won’t have any Half Life 3 any soon (Newell can’t count to three, you know the joke).

The reason? This is what Abrams said:

“The conversation about what story is in movies, what story is in gaming, the mechanics of story, what makes the experience of a game sometimes more satisfying than a film and vice versa, these are just sort of discussions we’ve had for years. We’ve had so many meetings and finally got to a point where we said, ‘We need to start making stuff.’

And so the ideas that we’ve had for games, the ideas they’ve had for turning Portal and Half-Life into a film, we just decided we actually have to start doing this stuff.”

We are quite excited about this collaboration, they’re both talented (and weird). We are really looking forward to see what’s next.

There is a ridiculously huge (and expensive) games collection for sale on ebay

7 Feb

577q

“After a life spent collecting video games I decide to sell off my entire collection”

This is how the italian seller opened his listing on ebay. He continued saying that he just has too much things and the space to store them is finished long ago…realizing that if he wants to play at least half of his games, he should lives two or three entire human life…

This games collection is incredibly huge, and just to give an idea, he spent the last two months of his life taking pictures and making lists, working about eight hours a day just in order to make an inventory and to figure out what he has, and this is INSANE!

It counts something like 6850 games, 330 consoles, 220 controllers and 185 various accessories and peripherals from which we can recognize basically everything is worthwhile in video games history! From ultra-rare and ultra-limited edition Biohazard Dreamcasts to impossibly expensive NEO GEO AES games, from the incredibly hard-to-find Hotel FamicomBox to never-seen 80s Game & Watches.

biohazard dreamcast

neo geo aes metal slug

nintendo hotel famicombox

game & watch

Enough nostalgia and collector rage? Good, let’s talk about money…do you have some savings? Or are you planning to sell your house or your 1st born? Because this collection will cost you $550.000 (yes, fivehundredfiftythousand freaking dollars), plus some unknown-but-for-sure-hugely-expensive delivery cost if you don’t live in Italy (yup, hard times in Italy right now).

If you’re interested (or just curious) you can check the complete game list here, the image library of all the items here and the actual ebay listing here.

At the time of writing the collection has received no bids.

**UPDATE (8 Feb 2013)**

Bidding has ended on this listing. The seller has relisted the items here.

**UPDATE (9 Feb 2013)**

We finally got a bidder for $550k! (but maybe it’s just a joke)

bidder

**UPDATE (12 Feb 2013)**

The listing has been removed from ebay. Some private buyer? We’ll never know…

Video Games and Violence: the neverending bullshit

6 Feb

video games violence

Last week, CNN pseudo-journalist Erin Burnett desperately tried to link video games to violence (you’re nor the first nor the last…what about get over it?).

Burnett said that violent games make people more likely to kill, and she invited Dr. William Pollack, psychologist and a well-respected author of a number of books, to make him confirm it. Basically she wanted her viewers to believe video games turn people into killers. Bu the attempt led to an huge fail, indeed Dr. Pollack said there was absolutely no evidence for that, making the anchor very upset.

But, watch the video to judge by yourself (and decrease your hope in humanity).


We all know. Gamers and game industry representatives are not the most verbally-peaceful kind of people on the net. So this is the wordy assault launched by David Jaffe, director of Twited Metal and God of War, in reply to Erin Burnett. Pick up some pop-corns and enjoy!

“Dear Erin Burnett: you, ma’am, are at best an idiot that CNN should be ashamed to have as an anchor. At worst, you are the worst kind of American: one who has allowed the healthy desire for success to morph into a capitalistic cancer that makes it ok to ignore the facts in order to make your product more appealing, regardless of the consequences. To make matters worse, your own views about video games- which you seem to have no problem sharing with your hundreds of thousands of viewers- clearly have not been formed by any actual research or real life experience with the medium.

I am sure you will think yourself quick and insightful when you tell me- a video game director/designer accusing someone from another industry of making products for profit regardless of consequence- that I am the pot and you are the black kettle. However, if you actually listened to your guests and read the studies (aka if you actually did some….some….hmmm, what’s that word you journalists have for it? Oh right: RESEARCH!) you would see you are wrong; you would see there remains- after years of studies- zero evidence of video games with violent subject matter causing real life violence.

On the flip side- you know: YOUR side- there is very real evidence that our society suffers greatly when our news media fails to properly inform the public.

The fact that you think a guy who ‘trains’ on a shooting video game would be granted the skill to horrifically, tragically kill those CHILDREN in Norway only serves to show how little research you do before you open your mouth in front of your world wide audience under the guise of delivering news. I’m not sure what makes your argument look more ignorant: the fact that you don’t back up your idiotic statement by showing a correlation to the current health of America’s agriculture sector with the popularity of Farmville OR the fact that the sick, deranged evil loser who killed those poor kids in Norway had picked such a poor ‘training’ tool that after 700 hours of play, he was only capable of hitting little kids with his bullets versus the well armed pretend terrorists and highly skilled virtual soldiers that he was battling in the game.

Shame on you. But more importantly: shame on your profession. It deserves so much better.”

Thanks David, you couldn’t say it better. Everybody is tired of this bullshit!

Be cheerful and say thanks to David on his Twitter.

If you’re looking for a place to unleash your rage, Erin’s Twitter could be a good starting point.

Interview: David Kanaga, sound designer of Proteus

5 Feb

We are really proud to share with you our little interview with David Kanaga, sound designer of Proteus.

If you don’t know what Proteus is, be ashamed. Proteus is a pure sensorial experience, both visual and audio; someone called it an anti-game, because its lack of plot or of a proper mission objective, but we don’t agree with them, because video games are a form of mixed arts, and this game is the proof. Proteus is pure art, game art.

It’s kind of weird trying to describe a game like this, you should really play it to understand what we mean. But for now take a look at the trailer.

 

Ok, now that you have a vague idea of what Proteus is, we can start our interview with David.

____________________________________________________________________________________________

• THAT DAMN PIXEL: You and Ed (Ed Key, the other guy behind the game) describe Proteus as a game of audio-visual exploration and discovery. How important is the audio component in this title? And why?

– DAVID KANAGA: It’s important to me. I don’t understand games very well if their mechanics are not hugged by music. Music moves constantly in ways that it’s difficult for visuals to do without seeming messy — messy is good (see this: Len Lye “Free Radicals”), but maybe we can approach these time-based languages with sound first.

THAT DAMN PIXEL: Did you write down the music after the graphical part was finished or the video/audio development went b2b?

– DAVID KANAGA: Sometimes after, sometimes b2b — there were no rules, though these are some loose guidelines that i sometimes follow as dogma: Soundtrack 2: Methods

• THAT DAMN PIXEL: How long did it take to create the music for a game like this one?

– DAVID KANAGA: sometimes it took exactly as long to make as it takes to listen to (~30 seconds) — much of the sound was improvised. designing the music as a space is more involved. the whole thing took almost 3 years.

• THAT DAMN PIXEL: How you met Ed, and how you two ended up making Proteus?

– DAVID KANAGA: I wanted to make music for a videogame, and I posted my music on TIGsource and only Ed liked it– he got in touch and we started working

THAT DAMN PIXEL: Are you proud of this particular work?

– DAVID KANAGA: Yes

THAT DAMN PIXEL: You won the INDIECADE 2011 for the Best Audio. Did you expect this prize?

– DAVID KANAGA: Wasn’t sure what to expect.

THAT DAMN PIXEL: Is Proteus your first game-project? Are you planning to continue on this field?

– DAVID KANAGA: No. The biggest other project I’ve done is music design for Dyad, released on PSN last July. I’ve done work on other games, too — Selected Works and Plays. I plan to continue.

____________________________________________________________________________________________

Well, this was amazing, and we feel very fortunate to met David. He is a very kind and willing person. We wish him (and also Ed) best of luck with Proteus and with his future projects.
Here’s some useful links! Follow David on Twitter, check out his site and BUY PROTEUS HERE!