Tag Archives: video game

Man makes video game to propose to his girlfriend

20 Dec

pixel proposal

The title already explains the whole story. Robert Fink basically designed and, helped by his friends, developed a video game in order to propose himself to his girlfriend.

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A documentary on how video games changed the world

28 Nov

How Videogames Changed the World

 

Oh look, there’s finally something interesting shown on TV! Good news folks, if you live in UK, this Saturday a very cool and interesting 2-hour documentary called How Videogames Changed the World will be aired on Channel 4 at 9pm.

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There are a lot of Doctor Who easter egg across different video games

26 Nov

doctor who easter eggs video games

Doctor Who 50th Anniversary day has just passed, with even Google paying an homage to it, so the guys at VGFacts published a video on DYKG YouTube channel showing a tons of hidden and secret easter eggs and references to the popular british sci-fi fiction all across several video games in history.

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When 16-bit and real world collide

19 Apr

Thanks to Kotaku, we discovered some special little gems. In fact seems like two deviantART user, Victor Sauron and Glauber Tanaka, have made some really nice and catchy pics, mixing real world photos and 16-bit era video games characters.

The result is amazing! Enjoy the slideshow.
real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

The world needs this indie riot simulator!

3 Mar

riot ios game italy logo

“As the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once.”

This is how Leonard Menchiari, former Editor/Cinematographer at Valve, commences his speech on the Indiegogo project. Indeed, RIOT is a turmoil simulator for PC, Mac, iOS, Android and OUYA seeking funding on the famous indie kickstarter-like site. The game will allow you to play as both manifestant and cop, to understand the riot though different points of view.

It seems like the guys behind the project are taking the mission very seriously declaring:

“The funding for the game will enable the developers to travel, document and experience live riots going on in Italy, Greece, Egypt and possibly many other places around the world (next to developing the game, buying software and hardware for development and testing).
Only comments and reports from the people joining the conflicts will be taken into consideration, attempting to depict both sides of the fight without bias, only objectivity and facts. We need you to spread the voice on an important issue through the medium of videogames. Stop listening to the lies of the media, shut down the television and get yourself in the line, to fight for your freedom of speech.

So, this is not just an entertaining light-heart game, but it comes with more deep and serious meanings. Check out the trailer

It looks like a very interesting project, and if you agree with us help this guys make it real on their Indiegogo page (the project is already funded, but you know, every penny counts) and/or voting for the game on Steam Greenlight.

Keep yourselft updated on their official website.

This is possibly the funniest (and sexistest) review of Tomb Raider you can find out there

27 Feb

Few days ago, famous tv host Conan O’Brien reviewed (sort of) the new title from Tomb Raider series on his “Clueless Gamer” column. Yep, the name of the column is quite appropriate as he doesn’t know anything about video games and he doesn’t even play them, but this is possibly the best, funniest and sexistest review of Tomb Raider you can find out there. Enjoy.

Hideo Kojima and Yoji Shinkawa attending UK launch of Metal Gear Rising

21 Feb

Metal-Gear-Rising-Police-Car-2

Metal Gear Rising: Revengeance is one of the most hyped titles of this 2013 and Konami is putting a lot of effort in the UK launch. As we already told you, a series of giant Raiden murals has been created in three UK cities and every single bus in London has its own MGR advertisement on it.

But that’s not all, indeed Hideo Kojima and Yoji Shinkawa will be visiting London video games store GAME (the one in Westfield Shopping Center, Shepherd’s Bush) to attend the launch and sign some copies of the game.

GAME has also sent a press release for the midnight event:

KOJIMA COMES TO TOWN FOR REVENGEANCE LAUNCH

Celebrate the launch of Metal Gear Rising: Revengeance in the company of gaming legends Hideo Kojima and Yoji Shinkawa

On 22nd February GAME will host legendary videogame director Hideo Kojima at Westfield White City to celebrate the official UK launch of the long-awaited Metal Gear Rising: Revengeance.

Not only will the living legend be present at the event – Mr. Kojima will also be taking part in a Q&A in front of the crowds at the White City GAME store before the clock strikes twelve.

After satisfying the crowd’s curiosity about the inner workings of one of the most successful franchises in videogame history, Mr. Kojima will be joined by Konami lead artist and series creative director Yoji Shinkawa to serve the first 200 people in the queue their copy of the game. That’s right: 200 lucky gamers will receive their copy of Revengeance straight from the hands of the two men who created it! Gamers will then get the money-can’t-buy opportunity to have their picture taken with Hideo Kojima and Yoji Shinkawa; a great souvenir of the night to make them the envy of all their gaming friends.

Fans who have been working on an exoskeleton suit on their day off, have a kickass Gray Fox costume ready in their wardrobes, or want to crawl around Westfield in a “clever” cardboard box disguise are encouraged to arrive in cosplay to show Mr. Kojima and Mr. Shinkawa their inventions brought to life by their British fan base.

GAME is taking questions direct from the UK gaming community for Mr. Kojima. Gamers can tweet @GAMEdigital with their questions using the hashtag #GAMEAsksKojima and the best questions will be answered on the launch night by the man himself.

Dave Howard, Stores Director at GAME said: “We are over the moon that Hideo Kojima and Yuji Shinkawa are joining us for the launch of Revengeance at GAME, White City. They are legends in the gaming world and it’s going to be an unbelievable night for the gaming community. Mr. Kojima and Mr. Shinkawa have been the driving force behind some of the most high-calibre and forward-thinking games to grace our screens and it will be a real privilege seeing them up-close and personal, answering our community’s questions. It’s all set to be an unforgettable experience for our Metal Gear fans and one which is not to be missed!”

Customers who pre-order the game before the night will receive a GAME exclusive Steelbook Cover illustrated by Mr. Shinkawa, plus the download code for an in-game bonus available at no other European retailer: Raiden’s Inferno Armour. The in-game bonus increases the number of throwing weapons that the character can carry. All copies of Metal Gear Rising: Revengeance purchased at GAME also include the character Gray Fox, the original Cyborg Ninja from the hugely popular Metal Gear Solid, as downloadable content.

Looks like a good opportunity to meet two of the greatest game designers of all time. If you’ll be around London tomorrow, don’t let this chance go.

As you can see, after travelling from USA to France and Italy, Kojima is heading to London

**UPDATE (21 Feb 2013, 18:04)**

Well, it seems that if you want to attend the event you have to actually move your ass NOW and get there.

Lollipop Chainsaw MUST have been made

8 Feb

warren spector lollipop chainsaw

We’re sure by now everyone following videogame’s news already know the in-famous speech made by Warren Spector at D.I.C.E., as we’re sure most of you, reading this blog, is frustrated about what the well respected game designer said.

Well, we are frustrated too and we can’t just shut up and let it go!

Before to start complaining, a short reminder on what happened for the those living in an another world.

During the D.I.C.E. (Design, Innovate, Communicate, Entertain) summit in Las Vegas, famous game designer Warren Spector talked how, now that he’s 50 years old, he changed his mind about what he likes and what he would like to see in video games. 
Nothing bad until…

“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made.”, 

talking about Suda51 and Grasshopper’s LOLLIPOP CHAINSAW, going on with “I want content that is relevant to my life, that is relevant to me, that is set in the real world…”

If you want to read more take a look to Kotaku‘s article here, but that’s enough to make you understand why we are so upset and disappointed that someone into the game industry, specifically a game designer, could think we need more “reality” in video games. 
No Mr. Spector, we DON’T need it. We don’t need the real world in our games.
 If we wanted something like that we just have turned on the TV and and watched the news, peraphs opened the door and took a walk.

Video games are a form of entertainment and ART that make all us DREAM. Why are you still here playing games at your age? Why, Mr. Spector, did you start work in the industry? Because we’re sure even you, as everyone, remember how cool it was to be someone else for few hours when you were a kid: an Italian plumber with mustache who wanted to save his princess, a blue hedgehog who could run at the speed of light, a boy dressed in green with an annoying fairy as companion.

We want to see the world burn, we want to see zombie apocalypses, aliens invasions and damn, YES, we want to fight them not with boring grey normal weapons but with a heart shaped chainsaws, rainbows and dancing cheerleaders!


The lack of ideas and fantasy is killing video games, we had enough Call of Duty look alike stuff in this new generation.
 If this is not relevant to your life, Mr. Spector, than maybe is time to ask yourself what your job is about. 

Keep in mind this is just our opinion, maybe a nostalgic vision of an industry that is radically changed during the years to adapt at the majority of people (see: casual gamers), but such a speech coming from someone inside the industry is quite sad and disappointing.

Let’s hope is just a 50 years old man having a break down. And let us know what you think!

Death Inc. is the new Kickstarter project by Ambient Studios

4 Feb

Take control of the Grim Reaper in a freehand strategy game of plague, pestilence and profit, for PC and Mac.

Curious about the title? Good, because Death Inc. looks amazing! But first thing first…what is it?

Death Inc. is not your typical strategy game. It’s a unique mix of real-time strategy, god game and business sim, harking back to some of the classic Bullfrog games like Theme Park and Dungeon Keeper.

Simply paint your orders into the world and unleash your infected minions on serfs, wenches and noblemen. Every human that falls will join the ranks of your pestilential horde.

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In between battles, build your business empire on the bones of your victims and strive to become the greatest Reaper the world has ever endured.

It’s time to show the artistic side of infection and paint your way to the ruination of mankind. And a bigger office.

Every unit in your horde has a primal instinct to attack anyone and anything not affected by the plague. People, cows, chickens… you direct it, they’ll infect it.

But beware! Humanity’s not going to go down without a fight. Your potential victims will defend themselves with sticks, swords, bows or muskets, even siege weapons; anything they can find.

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But why we support this game? Because is made by Ambient Studios, that is a small (eleven employees) independent developer based in Guildford, UK, unexpected centre of the British games development universe (kind of). Founded in 2011 by ex-Media Molecule alumni (does Little Big Planet ring any bell?). And trust us, there guys are good.

But they are indie, and guess what, they need money (£300k) to make games! So, if you feel that Death Inc. could be your next addiction feel free to help them on Kickstarter. They’re planning to finish the game before October 2013.