Tag Archives: strategy

Project X Zone demo available

6 Jun

project x zone

We’ve already told you how much we’re hyped and excited for Project X Zone, the latest mega collaboration among Capcom, Namco Bandai and SEGA.

Well, the epic crossover is already available in Japan since last year, and it will be released in US on June 25 and in Europe on July 5. So we still have few weeks to wait, but for now we can have just a taste of it. Indeed, yesterday Namco Bandai (the main publisher of the game) has released the demo for the game, called “A Lethal Surprise Demo” (or just Demo A).

Said so, if you’re curious on how those three companies have co-worked give it a try and download it for free from the Nintendo 3DS Store (but keep in mind that, like every demo for the 3DS, it has limited try).

By the way, thanks Namco Bandai for not bringing to Europe the limited edition…yep, thank you very much

Now enjoy some really chaotic screenshots.

project x zone

project x zone

project x zone

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Double Fine is back and they’re asking your help to make Massive Chalice real

30 May

massive chalice double fine kickstarter

Yep, Double Fine is back with a new Kickstarter project! This time is about turn-based tactics and feudal fantasy, in the brand new RPG called Massive Chalice.

The guys at Double Fine stated that the game, if backed, will be inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind they promise to create an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.

massive chalice double fine kickstarter

massive chalice double fine kickstarter

Any more detail? Massive Chalice is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.

As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the so-called Massive Chalice!

The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy. In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.

Permadeath is inevitable: your heroes will grow, age, and eventually die. You’ll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.

Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.

The Kickstarter campaign has started today, it will last for 28 more days, and the final goal is $725k (as we’re writing this, they’ve raised more than $30k so far). As usual, if you feel positive about the project, here’s the Kickstarter page to throw your money at!

Announcement trailer for Frozen Endzone

20 Mar

frozen endzone

Earlier this week, the Oxford based indie developer Mode 7 Games, well known for their previous work Frozen Synapse, release an announcement trailer for Frozen Endzone, a tactical future sports game. Not sure what it means? Check out the trailer.

Frozen Endgame combines the strategic depth of Frozen Synapse with an elegant interface, completely original creative gameplay and a thrilling futuristic aesthetic. Two teams face off in a randomly-generated situation. You must design a play to get the ball into your opponent’s endzone, using the stadium’s terrain to your advantage.

The world really need a mature sports game, different from the usual FIFA & Co.

frozen endzone

frozen endzone

But why making a strategy-based future sports game?

Frozen Endzone is Mode 7’s second simultaneous-turn-based game.  They feel it’s a massively under-used mechanical structure (with pure turn-based still predominating) and leads to some really interesting design decisions. They also think that the future game genre is quite cool, and nobody makes “future sports” games any more. Also, fantastical sports games tend to be a bit like Blood Bowl and have lots of rules, whereas Endzone is simple to play and is something of a reaction to that style of gameplay.

Frozen Endzone will be released on PC, Mac and Linux on 2014.

For now, what about voting the game on Steam Greenlight? Do your job here.

Death Inc. is the new Kickstarter project by Ambient Studios

4 Feb

Take control of the Grim Reaper in a freehand strategy game of plague, pestilence and profit, for PC and Mac.

Curious about the title? Good, because Death Inc. looks amazing! But first thing first…what is it?

Death Inc. is not your typical strategy game. It’s a unique mix of real-time strategy, god game and business sim, harking back to some of the classic Bullfrog games like Theme Park and Dungeon Keeper.

Simply paint your orders into the world and unleash your infected minions on serfs, wenches and noblemen. Every human that falls will join the ranks of your pestilential horde.

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In between battles, build your business empire on the bones of your victims and strive to become the greatest Reaper the world has ever endured.

It’s time to show the artistic side of infection and paint your way to the ruination of mankind. And a bigger office.

Every unit in your horde has a primal instinct to attack anyone and anything not affected by the plague. People, cows, chickens… you direct it, they’ll infect it.

But beware! Humanity’s not going to go down without a fight. Your potential victims will defend themselves with sticks, swords, bows or muskets, even siege weapons; anything they can find.

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But why we support this game? Because is made by Ambient Studios, that is a small (eleven employees) independent developer based in Guildford, UK, unexpected centre of the British games development universe (kind of). Founded in 2011 by ex-Media Molecule alumni (does Little Big Planet ring any bell?). And trust us, there guys are good.

But they are indie, and guess what, they need money (£300k) to make games! So, if you feel that Death Inc. could be your next addiction feel free to help them on Kickstarter. They’re planning to finish the game before October 2013.