Tag Archives: rumors

Is Platinum Games developing a new Star Fox game on Wii U?

13 Jan

star fox platinum games wii u

It’s not a secret that a lot of people would like to play a brand new Star Fox game, and it’s also no big news that Platinum Games’ Hideki Kamiya has previously stated that he’d love to work on the franchise. Platinum Games also has quite a lot of experience developing on the Wii U by now, after Wonderful 101 and Bayonetta 2.

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New Alien game from SEGA: try harder!

10 Sep

alien

We know most of you reading this title will think “oh come on… again??”, but hey, yes! According to some picture posted on twitter, Creative Assembly is (or was, we don’t know) hiring for their new title based on the Alien franchise.

Looks like, despite the flop of Aliens: Colonial Marines, SEGA is not giving up with the IP. We just hope this time the choice to give it to the developer behind the Total War franchise will be a good one. Gearbox was clearly too busy with Borderlands 2 to concentrate on Aliens, but Rome 2 is (kinda) done and already released, giving CA all the time to develop a good game.

You can make it… right?

First look at Attack on Titan 3DS game

5 Sep

attack on titan 3DS

It’s no more a secret that an Attack on Titan 3DS game is coming soon, at least for Japan. So today the mighty internet has finally managed to leak some in-game graphics from the upcoming game.

attack on titan 3DS

attack on titan 3DS

Yes, it looks shitty and quickly (and badly) made, but you know, those are just scans on a Japanese magazine…maybe the actual game is (getting) better. Let’s hope so.

Attack on Titan is getting a 3DS game

8 Aug

attack on titan 3ds

According on the picture above, which is taken from an upcoming issue of Bessatsu Shonen Magazine (thanks to Brian Ashcraft form Kotaku for the translation), quite popular manga and anime Shingeki no Kyojin, known in the west as Attack on Titan, is getting a 3DS game this year.

The rumor is not yet confirmed, and there’s no way to verify the source, but hey, let’s hope it’s true. We’ll keep you posted.

Anonymous Xbox engineer explains DRM and Microsoft’s Xbox One plans

15 Jun

xbox one

 

After the Xbox One announcement, Microsoft seems to be very cryptic about all the DRM and second-hand games stuff. But not all the Microsoft employees are keeping the silence, indeed today an anonymous Microsoft engineer used Pastebin to spread the world with his thoughts. So here’s what the Redmond’s company is planning to do with the Xbox One [wall of text coming].

>The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for shit value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam’s model requires a limited used game model.

 
    >The thing is, the DRM is really really similar to steam… You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)
 
    >It’s a long tail strategy, just like steam. Steam had it’s growing pains at the beginning with all it’s drm shit as well. […] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too…) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shit.
 
    >Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can’t get it on additional licenses (like steam), then they charge the first person more. […] If we say “Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$” that is a decent model… Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That’s a revenue increase.
 
    >Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we’d be way worse off today. TLDR: Bring it on Steam 🙂
 
    2/4
 
    >Yeah we passed that around the office at Xbox. Most of us were like “Well played Sony, Well played”. That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO FUCK US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn’t put back… […] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all “U TOOK R DISCS” and they hiveminded.
 
    >Everyone and their mother complains about how gamestop fucks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.
 
    >The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF FUCKING ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. […] If you always want to stay with what you have, then keep current consoles, or a PS4. We’re TRYING to move the industry forwards towards digital distribution… it’sa bumpy road
 
    >Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we’ll see if it works in the coming years
 
    >Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It’s the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that shit happens magically on some huge ass screen with hand / voice gestures… That’s our goal.
 
 
    3/4
 
    >Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv… but it’s fucking sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.
 
    >By default it’s on, listening for “Xbox On”. You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) […] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can’t just unplug the cellular radio, but you can turn it off.
 
    >Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don’t. Don’t buy an Xbox 1. Just like if you didn’t have a broadband connection don’t get Live, and if you don’t have an HDTV the 360 isn’t that great for you either. New tech, new req. This allows us to do cool shit when we can assume things like you have a kinect, you have internet, etc.
 
    >Current plan is basically you’re fucked after 24 hours. Yeah… I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to “call in” to ensure you haven’t sold your license to gamestop or something… but there is no plan YET. I’m hoping the change it, but I don’t work on that so I don’t have much influence there /sigh
 
    >If the power goes out you ain’t playing shit. I’m assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You’re fucked for single player games. Again, that’s the PoR (Plan of record), but I expect it to change after the e3 clusterfuck
 
    >What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.
 
 
    4/4
 
    >The cloud capabilities is the shit they like the most. We basically made a huge cloud compute shit and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn’t need per frame calculation and can handle 100ms delays can be shifted to the cloud. That’s huge.
 
    >SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV… it’s that. The tech is there, just needs to be applied. There is some really cool shit going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It’s sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It’s awesome.
 
    >New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It’s pretty sweet.
 
    >Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.
 
    This was all from the Microsoft engineer that was on /b/ last night.
 
    >It’s not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.

News from Space by SEGA?



2 Jun

sega logo

Let’s start saying this is not a news, nor a review a preview or anything like that, this is not even about rumors. This are just few lines about something that made us think.

You will remember SEGA Kawaii, the brand new shop in Japan selling cool stuff and gadget all inspired by retro gaming like Dreamcast backpack and an inflatable Morolian (you know, the dancing aliens in Space Channel 5). This doesn’t mean anything, you know Japanese people loves gadget and retro gaming.

You will certain remember even the recent news about SEGA Spectrum, of course is still a mistery to everyone (probably even to SEGA), what is certain is that “A new world of entertainment” tickles our dead hopes. Nah, you silly, how can you even think to SEGA coming back to the hardware market??!

So today browsing Twitter we found out the existence of an official Space Channel 5 account, only in Japanese at the moment, with just a few tweets started on 21st of May. That’s not a great news, considering we can’t read Japanese (shame on us) is not even so interesting but… Why open an official account for a game ten years old? And why now?

We have no answer, and most probably nothing of this is connected, but we like to dream and SEGA was (is?) for sure a DREAMCASTER…

What is SEGA Spectrum?

28 May

sega spectrum e3

The image above was posted by a NeoGAF user a while ago, but still nobody has a clue on what this mysterious SEGA Spectrum is.

For those who don’t speak Japanese, the text says “A new world of entertainment”, but it could be referred to everything. Starting with a long waited return of SEGA in the hardware market with a brand new console (which is highly unlikely) to some sort of digital platform for releasing arcade titles directly to the cabinet’s boards (similar to the one from Taito).

Everything is possible, and we’ll know the truth soon enough as the date points to June 6th, exactly during this year’s E3.

This man claims to be Joakim Mogren of Moby Dick Studios

15 Mar

Do you remember The Phantom Pain, the mysterious game presented last December at Spike Video Game Awards, credited to a Swedish developer known as Moby Dick Studio? Yes, no, who cares? Watch this trailer.

Ok, now that you’re “in line” we can tell you that also the developer studio is kinda mysterious, and nobody ever hear about it before. That’s why a lot of people is speculating about The Phantom Pain as a new Metal Gear Solid title. Why? Because the main character resemble to Snake or because Kojima has tweeted a couple of rendered stuff in Fox Engine (the graphic engine from Metal Gear) that then we discovered being present in the above trailer (like the nurses) or because a couple of guys (one of them was Kyle Cooper, who previously designed title sequences for Metal Gear Solid 2 and Metal Gear Solid 3) were spotted at a Konami private party wearing Phantom Pain t-shirts.

But the thing that the most connect The Phantom Pain to MGS is the name of the CEO of this Moby Dick Studio: Joakim Mogren. Apart from sounding like a very fake name, the word Joakim is an anagram for Kojima

But this is all old stuff. The real news is that Geoff Keighley, journalist for GGTV, has interviewed this Joakim guy. Here is the revealing tweet:

But this is not enough, watch the video interview.

Ok, now we know for sure that this guy is an idiot (or a genius?), that the game runs on Fox Engine, and that probably we all have more details later this month. Stay tuned.

Yu Suzuki is thinking about a Kickstarter to fund Shenmue 3

3 Mar

shenmue 3 III yu suzuki kickstarter

Yep, you heard it so many times in the past twelve years, but everytime it was just bullshit…probably also this time, but still, here is your news about a possible making of long-waited Shenmue 3.

Indeed seems that Yu Suzuki, acclaimed developer of the Shenmue franchise for SEGA, is seriously thinking about a Kickstarter project to fund the development of Shenmue 3. The news comes from Sebastien Abdelhamid, a french journalist for CANAL+ , that met Suzuki at the Monaco Anime Game Show. Here’s the tweet about the rumor.

(TRANSLATION: Yu Suzuki just said that he is thinking about a Kickstarter to fund the Shenmue 3 developement ! #MAGS)

We don’t know if this will really happen, but we hope so…still, we are a bit worried about SEGA and its ownership of all the copyrights for the franchise.

Stay tuned!

Microsoft plans to retire XNA

1 Feb

xna_logo

Earlier today CVG has published a leaked (someone is going to get fired very soon) internal Microsoft email that reveals that XNA Game Studio is basically dead and that the Redmond company is planning to abandon it XNA and DirectX from its ‘MVP Award Program’ – a reward initiative for developers.

But, what the hell is XNA? Well, basically it’s Microsoft development framework that had become popular among numerous indie developers, such as Supergiant Games (Bastion, 2011) or Polytron (FEZ, 2012), for its user-friendly technology.

Check the full mail in question below:

“Our goal is to provide you the best experience during your award year and when engaging with our product groups. The purpose of the communication is to share information regarding the retirement of XNA/DirectX as a Technical Expertise.

The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.

Because we continue to value the high level of technical contributions you continue to make to your technical community, we want to work with you to try to find a more alternate expertise area. You may remain in this award expertise until your award end date or request to change your expertise to the most appropriate alternative providing current contributions match to the desired expertise criteria. Please let me know what other products or technologies you feel your contributions align to and I will review those contributions for consideration in that new expertise area prior to the XNA/DirectX retirement date.

Please note: If an expertise change is made prior to your award end date, review for renewal of the MVP Award will be based on contributions in your new expertise.

Please contact me if you have any questions regarding this change.

The same mysterious source told CVG that the retire of XNA could be an omen for the removal of the Xbox Live Indie Games service.

“What will be interesting will be to see if Microsoft replace XNA with another newbie-friendly technology, which seems unlikely, or if they will persist with XBLIG for the next-gen using their other technologies. There’s a lot of extra knowledge needed to make something workable and XNA was a managed language, meaning it was much harder to crash the whole Xbox OS via an XBLIG – the same would not be true of the lower-level APIs that ‘proper’ game developers use. No-one wants to learn a dying technology, and a big part of XNA’s appeal was the prospect of selling a game on Xbox LIVE, even if that wasn’t the most commercially-sensible thing to do. If there are no advocates of the technology, and we infer from the lack of internal support in Microsoft that there will be no XBLIG on the next-gen machine, there is no-one to drive XNA adoption and no incentive to learn it.”

We really hope Microsoft is planning to replace XNA with something (good) and not letting die the indie scene on its platforms.