We’ve already covered the Japanese release of Katsuhiro Otomo’s Short Peace Project on PlayStation 3 few weeks ago. Usually this is something that never make it out of Japan, but incredibly enough, today we’re here to report you that Namco Bandai has announced a localized release for the US.
What’s this? Wait, let’s go in order. What exactly Short Peace is? It is an anthology anime film by Katsuhiro Otomo, legendary artist and anime director, best known for his masterpiece Akira. By anthology we mean a collection of four short movies directed by different artists. Here’s the trailer for the movie.
Now, Short Peace itself is composed by four short movies, let’s say four pieces, all about “Japan” as a common subject, but there is one more. The fifth bit of the of the project is indeed a video game. And it’s out today (January 16) in Japan.
Annoyed by the fact that Capcom let the Mega Man franchise die? Don’t worry folks because if we’re lucky enough Keiji Inafune himself is gonna give us a new game, that indeed is the spiritual successor to Mega Man. The game is called Mighty No. 9 and is currently under development at Comcept, former Head of R&D at Capcom Keiji Inafune’s new studio, and it’s seeking your help on Kickstarter.
Wondering what the game is about? Here’s the description from the Kickstarter prokect:
Mighty No. 9 is an all-new Japanese side-scrolling action game that takes thebest aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
The initial goal for the project was $900k, but now just three days have passed and the amount of funds reached so far is an astonishing $1.5m! This is huge success opened the road for a console release and for other great stuff! Let’s see what’s next. Stay tuned (even if the release date is set for Spring 2015).
Yep, Double Fine is back with a new Kickstarter project! This time is about turn-based tactics and feudal fantasy, in the brand new RPG called Massive Chalice.
The guys at Double Fine stated that the game, if backed, will be inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind they promise to create an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.
Any more detail? Massive Chalice is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.
As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the so-called Massive Chalice!
The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy. In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.
Permadeath is inevitable: your heroes will grow, age, and eventually die. You’ll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.
Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
The Kickstarter campaign has started today, it will last for 28 more days, and the final goal is $725k (as we’re writing this, they’ve raised more than $30k so far). As usual, if you feel positive about the project, here’s the Kickstarter page to throw your money at!
Torment: Tides of Numenera is a story-driven RPG set in the world of Monte Cook’s Numenera and it’s considered by most the spiritual successor to Planescape Torment. This indie game set a new record on Kickstarter, scoring the highest amount of money raised by a game: $4,188,927
That’s quite a lot. Obviously the game was fully funded (from its starting goal of $900k) and it will be released somewhere between 2013 and 2014.
But what is exactly Torment: Tides of Numenera? Well, its creators said that they’re striving to create a rich role-playing experience that explores deep and personal themes. But here’s the scoop:
- Torment is a single-player, isometric role-playing game.
- You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
- The story-driven game will have a rich dialogue system.
- The game will be developed in the Unity engine for PC (Windows), Mac, and Linuxplatforms.
- The game will be available in English, French, German, Italian, Polish, Russian,Spanish.
- The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
Said so, we’re really looking forward to know more about this game, but for now enjoy these video-screenshots.
Yep, we can’t believe it too, but IT IS REAL! Yu Suzuki, after all the false news and the never started Kickstarter campaign, just announced that he found a private funder for the long-waited Shenmue 3!
Thanks to this mysterious benefactor, Suzuki has been able to buy all the unused rights of the Shenmue franchise from SEGA (we’re wondering for how much) and finally get to work on the new chapter of the saga. There are still no details about the development team and/or the precise release timing, but the Japanese designere confirmed that the game will be ready by the end of 2014 and it will be released on the current generation consoles (no words about the Wii U).
Suzuki also said that he’s recruiting talented people for the project, and that he will publish a proper press release, including all contact info for joining Team Shenmue.
So, the wait is over (oh well, it’s yet started) and the game that everybody wants is finally becoming real! Stay tuned for more upcoming infos in the next days.
* JUST IN CASE YOU DIDN’T NOTICE, THIS WAS AN APRIL FOOL *
Today the guys at Kickstarter shared an exciting stat: more than $100 million has been pledged to games projects on Kickstarter, giving 1,476 new games the green light!
Games Category Stats
- Total Dollars: $107.6 Million
- Successful projects: 1,476
- Total Backers: 633,242
In the past four years, more than 633,242 backers have pledged to more than 4,500 games projects, nearly 1,000 of them in the past year alone. After the launch of Double Fine Adventure in February 2012, things really took off. Take a look at this video.
Keep it up guys, you’re one of the few helps for all the indie games devs out there!
Jenova Chen, co-founder of indie developer Thatgamecompany (you know, the one that made Journey), has been interviewed by Joystiq’s Jordan Mallory.
Now that Chen’s studio is no longer in an exclusive contract with Sony (and this is a very good news), they’re thinking about their next project. Should the game go free to play (with the usual microtransactions), though, Chen says it won’t be like the vast majority of free-to-play games he’s tried, which he says encourage microtransactions by annoying and frustrating the player.
“I would rather see a game where you play to feel happier, and to make other people like you, and the make the people you care about happy. That’s something I’ve never seen in a [free-to-play] game.”
Let’s see what the old Jenova will do! Stay tuned!
That wasn’t a metaphor, in this indie game you actually have to help Bob the sleepwalker to get back to his beloved bed. How? Controlling Subob, his subconscious guardian, through an honiric and Dalì-like dream world.
Sounds weirds, and it is indeed. But it also looks amazing and deep. Also a bit creepy…
The project is from Bedtime Games (so appropriate name) and Rusty Dice Digital Games, two Danish indie developers. Back to Bed was originally developed in a student production under the Danish Academy for Digital Interactive Entertainment (DADIU), in the fall of 2011. The members of the production team was made up of student from different universities, art schools, and the Danish Film School. The goal of the production was for student to experience being a part of a full production team, complete with roles and responsibilities. The result of the production is a game with a dozen level and a bunch of different mechanics for puzzles.
To better understand the game mechanics take a look at the trailer below and/or try the demo.