Tag Archives: phil fish

FEZ II has been cancelled and is no longer in development

27 Jul

FEZ 2 II phil fish

Ok, following our previous news about Phil Fish quitting the develop of FEZ 2 that we thought was just a “bad moment” we can report now that FEZ II has been cancelled for good and is no longer in development, Polytron announced with this tweet:

The reasons? “I fucking hate this industry” this is what Fish said facing nonstop criticism and nastiness that had caused him to think repeatedly, about leaving the business for good.

That’s a real shame.

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Is Phil Fish getting through the same dev hell of the first FEZ?

27 Jul

phil fish

A while ago we reported that Phil Fish is finally developing the sequel for his masterpiece FEZ, and that was a good news. But we all know the troubles he got through during the developing of the first game, and it’s all well documented by Indie Game: The Movie.

Now, we thought that the indie dev was matured a bit during (and after) his first dev-hell…but seems we were wrong: this is what Fish tweeted a couple of hours ago.

phil fish tweet

We hope and believe this is not true, it’s just a “bad moment” in the process. But we also think that Phis has to make up his mind and behave like a grown up, without giving less shit about other people attacking him on the internet! And we’re not alone, also Cliff Bleszinski think the same:

This news is not to mock him or what…we just want to express our support to a talentous game dev!

Polytron and Phil Fish announce FEZ 2

13 Jun

FEZ 2 II phil fish

Yay! The most arrogant and anti-social (and probably genius) indie game designer and dev Phil Fish is back with the sequel for his masterpiece: FEZ 2

The game has been announced during E3 2013’s indie event, Horizon, just today. Unfortunately we still don’t know when it will be released and for which platform (considering the first FEZ was an Xbox 360 exclusive). Actually we don’t even know how the game will look like, as the following teaser trailer is everything we have for now.

FEZ on the Wii U? Only if Nintendo pays for it

26 Mar

fez

We all know how good is FEZ. It is a little indie masterpiece, even if its creator is not that nice.

The games has been released on Xbox LIVE last year (after almost five years of development) and it will hit Steam next May.

Obviously a lot of people is asking for a port on all kind of platforms, includind the last Nintendo console, the Wii U, that seems to be a perfect home for the 2D/3D indie platformer by Phil Fish’s Polytron. Yesterday our beloved Phil said something about a possible port of the game.

We seriously doubt too, but who knows…

We know you want this Fez Game Village set on LEGO CUUSOO

4 Feb

Wait wait wait…what the hell is LEGO CUUSOO (I really want to punch in the face who chose that idiotic name)? Well, it’s a site where you can share LEGO set concepts you’d like the whole world to enjoy and aim for their eventual release as real products. Sounds amazing, isn’t it? Wait to see this!

FEZ Village Set LEGO CUUSOO

Yep, this is a brick-by-brick duplicate model of the Fez village as seen on Polytron‘s game (yes, we know what you are thinking…Phil Fish is a cock, we agree), and it looks absolutely AMAZING!

It was made by 3rdfoundatio, that said:

“When I built this model I posted it on reddit and the Fez Homepage. I then put it on the shelf for display. Over the next few days I discovered it was featured on the Fez homepage, MTV’s blog, and Indie Game the Movie’s website. After many requests for the model from comments on those sites I added it to Cuusoo. Thanks to everyone who have enjoyed it and asked for it as a model. Hopefully it will get the 10,000 supporters needed for Lego to review it. My flickr image of the model has over 8,000 views so there certainly a possibility of this happening.”

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fez village lego

Well, if you’d kill for one of this, support the project here. They need 10k supporters. Let’s do your part!

Microsoft plans to retire XNA

1 Feb

xna_logo

Earlier today CVG has published a leaked (someone is going to get fired very soon) internal Microsoft email that reveals that XNA Game Studio is basically dead and that the Redmond company is planning to abandon it XNA and DirectX from its ‘MVP Award Program’ – a reward initiative for developers.

But, what the hell is XNA? Well, basically it’s Microsoft development framework that had become popular among numerous indie developers, such as Supergiant Games (Bastion, 2011) or Polytron (FEZ, 2012), for its user-friendly technology.

Check the full mail in question below:

“Our goal is to provide you the best experience during your award year and when engaging with our product groups. The purpose of the communication is to share information regarding the retirement of XNA/DirectX as a Technical Expertise.

The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development. Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.

Because we continue to value the high level of technical contributions you continue to make to your technical community, we want to work with you to try to find a more alternate expertise area. You may remain in this award expertise until your award end date or request to change your expertise to the most appropriate alternative providing current contributions match to the desired expertise criteria. Please let me know what other products or technologies you feel your contributions align to and I will review those contributions for consideration in that new expertise area prior to the XNA/DirectX retirement date.

Please note: If an expertise change is made prior to your award end date, review for renewal of the MVP Award will be based on contributions in your new expertise.

Please contact me if you have any questions regarding this change.

The same mysterious source told CVG that the retire of XNA could be an omen for the removal of the Xbox Live Indie Games service.

“What will be interesting will be to see if Microsoft replace XNA with another newbie-friendly technology, which seems unlikely, or if they will persist with XBLIG for the next-gen using their other technologies. There’s a lot of extra knowledge needed to make something workable and XNA was a managed language, meaning it was much harder to crash the whole Xbox OS via an XBLIG – the same would not be true of the lower-level APIs that ‘proper’ game developers use. No-one wants to learn a dying technology, and a big part of XNA’s appeal was the prospect of selling a game on Xbox LIVE, even if that wasn’t the most commercially-sensible thing to do. If there are no advocates of the technology, and we infer from the lack of internal support in Microsoft that there will be no XBLIG on the next-gen machine, there is no-one to drive XNA adoption and no incentive to learn it.”

We really hope Microsoft is planning to replace XNA with something (good) and not letting die the indie scene on its platforms.