Tag Archives: music

What do I want for Christmas? A Nintendo 64 of course!

24 Dec

nintendo 64

Just imagine for a second it’s 1996, and Christmas Holidays are around the corner. What would you ask your parents as a gift? A Nintendo 64 of course! And this video shows the most weird way to ask for it to your mother!

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Ron Gilbert reveals Scurvy Scallywags

20 Mar

Well known game designer Ron Gilbert, father of Monkey Island, has releases new details about his next project since leaving Double Fine Production earlier this month.

Gilbert has teamed up with Clayton Kauzlaric, co-creator of DeathSpank, to develop a musical match-3 pirate RPG called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty for iOS (such a freaking long name for an app).

The designer said he has wanted to create a match-3 RPG game for a few years, but publishers indicated little demand for the genre. But now it’s the right time! After the release of The Cave, Ron last work at Double Fine, Glbert said it was time for him to move on and plot his next move.

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (or SSITVTDTUSS:AMMTPRPG for short) should be ready in a couple of months, but for now take a look at those screenshots.

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty

Gamerdisco vs Capcom! You don’t want to miss this one

19 Mar

gamerdisco vs capcom

We’ve already told you a lot about Gamerdisco, what it is, how it was and so on. But this time we are even more excited. Why? Because it’s gonna be huge!

Indeed, after the very cool Gamerdisco x IGN UK, the next event will be Gamerdisco vs Capcom!

Here’s the event description, taken from the Facebook event:

GamerDisco vs Capcom Community event

Darkstalkers Special Event !!!

In a long awaited collaboration GamerDisco have teamed up with the brilliant Capcom to bring you a night of video gaming delight!!

Featuring:

Big Screen Darkstalkers competition
Fantastic Capcom Prizes
Capcom Arcade on the big screen
Guile’s Theme Drinks Promotion
Recorded gaming battles
Capcom Classic tunes played throughout the night

The Capcom guys will be on hand for tournaments, gaming discussion and the occasional drinking contest!

GamerDisco DJ’s will be playing gaming themes and 8 bit bangers all night:

DJ Jet Set Rory (Tokyo Soundscape: http://soasradio.org/tokyo-soundscape) – Gaming Themes, 8bit, wacky!

Plus More DJ’s TBA

Drinking, Dancing, Gaming- GamerDisco an arcade for adults!

Expect: UMVC3, SFXT, Darkstalkers, Capcom Arcade & More

Costs: Free
18+ (ID may be required)

The event will be Wednesday, April 3, at The Book Club, 100 – 106 Leonard Street, Hoxton and Shoreditch, London, EC2A 4RH, United Kingdom. See you there!

New game from Double Fine Productions for the Leap Motion controller

19 Mar

dropchord leap motion double fine

Double Fine Productions, an independent development studio based in San Francisco and well known for games like PsychonautsBrütal Legend and The Cave, has revealed today the first trailer for their new game called Dropchord.

Dropchord is a music-driven score challenge game for PC and Mac that will use the revolutionary Leap Motion Controller. The game will be also released on iOS.

If you don’t know what the fuck the Leap Motion Controller is, take a look at their official website.

The game is still being developed, but for now check out the teaser trailer

As for Supergiant Games’s Transistor, you will be able to try a playable build of Dropchord at this week’s PAX East.

TDP Review | Jones On Fire

7 Mar

splash huge

Which was everyone dream’s job when you were children? Be a Fireman!
 What is the thing that everyone (especially the internet) love most? Cats!
 And who created this game? Megan Fox!



That’s what Jones On Fire is, a cute fast-paced indie game by Glass Bottom Games for iOS (release date: 7th March 2013), where you are the fireman (woman in this case) Emma Jones, busy saving kitties from walls of fire.
 The gameplay is quite easy, you enter the stages running from the start to the end, you can jump and slide to avoid fallen trees and fire and to rescue your little furry friends safely to the firestation.

jones on fire

The more cats you save the more points and credits you earn to use them in the shop to buy various upgrades that makes your life a lot easier; yes because when you start you will just have ONE health point and THREE continue and trust me, definitely is not enough!

What we liked of this game is the overall feeling to play an old school arcade, the immediate and addictive gameplay (yes, you want to save them all!) matches perfectly with the design completely made in pixel art. Ok some details should have made better, as for example the background – hint: would be nice to have even a repeated background like, we don’t know, buildings or trees instead of a monochromatic pattern -, but it’s anyway enjoyable plus guess what, we love pixels and cats made of pixels are the best!

jones on fire

A special mention goes to the sound and music, to fit the old school feeling it could be anything else than old good 8-bit chiptunes, indeed inspired by the glorious Tetris-era (ta-tanana-na-na-na… we got you, we know you just started to sing it) you will have the melody stuck in your mind and most of all you will start meowing while playing mocking the golden cat and smiling while you rescue it.

jones on fire

When we started this blog we agreed that we were not going to write game’s reviews, there are tons of sites doing it better than us and honestly is quite boring, so we will not say more than this or start to talk about technical stuff because we honestly believe you have to try games on your own and judge if you like it or not. Take this article more as an advice and a way to support indie studios and people that like and put a lot of efforts (and money) on their job. 
Bare in mind Jonas On Fire is a mobile game offering you few hours of good fun and is even FREE to play, you can eventually buy some of the upgrades with real money (but is not necessary to go on).

jones on fire

At this point we guess you’re still wondering why we mentioned Megan Fox up there, of course it was just to keep your attention (you dirty mind!). 
Well, not really, we didn’t lie to you, Megan Fox (they share the same name) is the lovely girl behind Jones On Fire (and co-founder of Glass Bottom Games with Lisa Foster), together with Nathan Madsen and Michael Nielsen. With this name, wouldn’t you give a chance to the game?

Still not convinced, even after our preview and this review (damn, we really write so bad?)? So take a look at this release trailer!

Better now? C’mon, grab it for free from the App Store! And don’t forget the soundtrack on BandCamp, totally worth it!

**UPDATE (11 March 2013)**

Glass Bottom Games announce the release of Jones On Fire to Android devices. It’s available on GooglePlay, with other marketplaces soon to follow, for $1.99 – all with no in-app purchasing (IAPs) mechanics of any kind.

They’ve also shifted the iOS version to $1.99, and a patch is in the pipe to similarly rebalance the game and strip all IAPs (though any IAPs made pre-patch will continue to function).

Better or worst? You decide…but we’re still enjoying saving kitties 🙂

Interview: David Kanaga, sound designer of Proteus

5 Feb

We are really proud to share with you our little interview with David Kanaga, sound designer of Proteus.

If you don’t know what Proteus is, be ashamed. Proteus is a pure sensorial experience, both visual and audio; someone called it an anti-game, because its lack of plot or of a proper mission objective, but we don’t agree with them, because video games are a form of mixed arts, and this game is the proof. Proteus is pure art, game art.

It’s kind of weird trying to describe a game like this, you should really play it to understand what we mean. But for now take a look at the trailer.

 

Ok, now that you have a vague idea of what Proteus is, we can start our interview with David.

____________________________________________________________________________________________

• THAT DAMN PIXEL: You and Ed (Ed Key, the other guy behind the game) describe Proteus as a game of audio-visual exploration and discovery. How important is the audio component in this title? And why?

– DAVID KANAGA: It’s important to me. I don’t understand games very well if their mechanics are not hugged by music. Music moves constantly in ways that it’s difficult for visuals to do without seeming messy — messy is good (see this: Len Lye “Free Radicals”), but maybe we can approach these time-based languages with sound first.

THAT DAMN PIXEL: Did you write down the music after the graphical part was finished or the video/audio development went b2b?

– DAVID KANAGA: Sometimes after, sometimes b2b — there were no rules, though these are some loose guidelines that i sometimes follow as dogma: Soundtrack 2: Methods

• THAT DAMN PIXEL: How long did it take to create the music for a game like this one?

– DAVID KANAGA: sometimes it took exactly as long to make as it takes to listen to (~30 seconds) — much of the sound was improvised. designing the music as a space is more involved. the whole thing took almost 3 years.

• THAT DAMN PIXEL: How you met Ed, and how you two ended up making Proteus?

– DAVID KANAGA: I wanted to make music for a videogame, and I posted my music on TIGsource and only Ed liked it– he got in touch and we started working

THAT DAMN PIXEL: Are you proud of this particular work?

– DAVID KANAGA: Yes

THAT DAMN PIXEL: You won the INDIECADE 2011 for the Best Audio. Did you expect this prize?

– DAVID KANAGA: Wasn’t sure what to expect.

THAT DAMN PIXEL: Is Proteus your first game-project? Are you planning to continue on this field?

– DAVID KANAGA: No. The biggest other project I’ve done is music design for Dyad, released on PSN last July. I’ve done work on other games, too — Selected Works and Plays. I plan to continue.

____________________________________________________________________________________________

Well, this was amazing, and we feel very fortunate to met David. He is a very kind and willing person. We wish him (and also Ed) best of luck with Proteus and with his future projects.
Here’s some useful links! Follow David on Twitter, check out his site and BUY PROTEUS HERE!