Tag Archives: interview

Why the Nintendo Wii U is region-locked? Iwata answers

28 Nov

wii u region locked

 

Being a gamer and a Japan-lover is very common, but let’s talk straight, it’s always been a bit of a pain in the ass, especially if you own a Nintendo console.

And now that we’re basically in a new generation of gaming systems, the Wii U is the only home console keeping the region-lock for its games. We’re not here to state how cool are Xbox One and PlayStation 4 for allowing you play import games, but to try to understand the reasons behind Nintendo region policy on both Wii U and 3DS (that unlike its predecessor is NOT region-free either).

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Developer M2 talks about SEGA’s Space Harrier 3D port

26 Nov

Naoki Horii M2 Yosuke Okunari SEGA CS3

 

This thursday the 3DS eShop will finally be hit with 3D classics from SEGA, including arcade masterpiece Space Harrier.

The game is obviously published by SEGA, but the actual port of the old arcade game (alongside with all the other SEGA classics for the Nintendo 3DS) is made by developer M2, that started in the industry many years ago and it’s responsible for the SEGA AGES compilations on Saturn, and eventually, on PlayStation 2 and Wii Virtual Console.

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Watch Nolan Bushnell answering some questions about Atari

5 Nov

Nolan Bushnell

First of all, if you’re wondering who Nolan Bushnell is, please change blog, because here we’re talking about a man that made history.

So well, who wants to hear the Atari‘s dad answering some questions? Apparently he attended to an Italian video games convention in Milan a couple of weeks ago, and some collector guys (probably the same from this video) had the chance to ask him few questions. It’s a quick one, so enjoy!

GQ interviewed Grand Theft Auto V voice actors

27 Sep

gtav voice actors

Shawn “Solo” Fonteno, Ned Luke, and Steven Ogg are Franklin, Michael, and Trevor, the three  main characters from smash hit Grand Theft Auto V. Apart from being ridiculously similar to their digital counterparts, they got plenty of things to say, and thanks to QG we got a wonderful full interview. Enjoy.

GQ: This game is an enormous hit. What does hearing something like $1 billion in sales mean to you?
Shawn Fonteno (Franklin): A billion dollars, dude? I don’t even know how many zeros are in a billion dollars, man. [Laughs] Just to be tied to it with my likeness and my voice, that’s something that’ll go down in history with me. My grandchildren and my great grandchildren will see that. It’s like a historical moment for me, so it’s a good feeling.

Steven Ogg (Trevor): Yeah, it’s pretty wild. I’m not a gamer and I’m not into that world, so I don’t know much about it. Obviously, doing it for three years I got to learn more about it, and I understand how huge it could be, but honestly it wasn’t until the release that I really got it. Even before the financial end of it, which I can’t grasp, seeing trucks in Tokyo with my face on them or the billboards in Brooklyn that were being hand-painted with Trevor’s face. That’s when the magnitude of this game started to sink in. It is a global thing.

GQ: Ned, your son is eleven years old. Did he flip out when you told him you were going to be in Grand Theft Auto V?
Ned Luke (Michael): He’s not going to play the game until he’s in college. [Laughs]

GQ: But I’m sure he’s heard of it. He knows it’s a big deal.
Ned Luke (Michael): Yeah, he knows it. All his buddies have it. I let him do a few missions with the sound off. [Laughs] But, yeah, he’s so thrilled. He thinks it’s the coolest thing ever.

GQ: Steven, what about your son?
Steven Ogg (Trevor): No, no. We’ve got copies of it and he wants to play it, but he’s just too young. The funny thing is, I’m from western Canada and my nephew is old enough to play it and he now has street cred. I’m like, “Really? Street cred in Alberta? What the fuck is that? What does that get you? A great Alberta Beef Burger or a twelve pack of maple donuts?” [Laughs]

GQ: Shawn, in your TMZ interview you mentioned that Franklin is you and you are Franklin. How do you guys relate to each other?
Shawn Fonteno (Franklin): [Laughs] We relate tremendously, man. I feel like changing my name to Franklin. Everything he’s doing, I’ve done it. I don’t want to put myself out there on blast, but I’ve done it. I’m an ex-gang member. I’m an ex-thief. I’m an ex-car stealer. I’ve done it. I know what it feels like to be on both sides of the gun, go to jail, et cetera. We’re tied together forever.

GQ: What about you, Steven? You’re not crazy, right? You’re not totally Trevor, are you?
Steven Ogg (Trevor): I like to call it a crazy little thing called… acting. [Laughs] It’s one of those forgotten arts in this culture. There’s a lot of talk nowadays about how “acting is you, you are who you are” but no, it’s acting. That’s my job. That’s what I do for a living. I’m an actor. [Laughs]

GQ: Were there any concerns about working on game that’s gotten some criticism about its violence and treatment of women?
Shawn Fonteno (Franklin): Nah, not at all. It has to be treated the same way as the movies. Scarface. Boardwalk Empire. You see all the same stuff that’s happening in these games in comic books and TV shows. It’s just a script. We’re having fun. They have to treat this the same as they treat the movies.

Ned Luke (Michael): GTA is what it is. Anybody that expects anything different is fooling themselves. I love women. I’m crazy about them. I have a beautiful wife, who’s the greatest thing that’s ever happened to me, and I teach my son to respect women and other people’s position in the world, whatever it is.…People are always looking for something to hate on. If this is something for them to target and hate on, that’s their thing. I look at it as satire.

GQ: Is there a stigma attached when you do voice work for video games versus film or TV work?
Steven Ogg (Trevor): I want to take “voice acting” and send it up to space.…this was a motion capture performance. This was not me sitting in my underwear in a booth watching some character that was like Trevor and saying my lines. No. That was me up there in my motion capture suit with the camera directly in my face and the light in my eyes. It’s a huge thing. It’s not just voice acting. You put three years of your life into something like this and you certainly, if nothing else, want the recognition of what you’ve done—it is an entire performance that has been “captured”—your body, your face, and your voice. It wasn’t just three years of talking into a microphone. It was three years of shooting a movie that was motion captured.

Shawn Fonteno (Franklin): It was totally different. Acting in front of the camera for film is totally different from acting in a big studio where you don’t where something is at and you have to imagine that it’s right there. You have to figure it out while they’re building stuff that looks like stuff, so it’s a totally different thing. You have to feel and visualize everything that you’re acting. It’s night and day.

Ned Luke (Michael): Yeah, we’re actors. We’re not just “voice actors”. Steven Ogg is one of the most brilliant actors I’ve ever seen in my life.…For me, acting is acting. I don’t care if you’re just doing voice or live action or motion capture or what. Acting is acting.

GQ: Have you gotten a chance to play the game yourselves yet?
Shawn Fonteno (Franklin): Honestly, I just sat back and was tripping off of what was going on with the sales and how it was radiating through the pop culture and everywhere around the globe first. Then I finally sat down and started playing it, so now I’m halfway through it. It’s so interesting that I can’t put it down. It’ll be three in the morning and my wife is telling me to put it down. [Laughs] It’s so addictive.

Steven Ogg (Trevor): That’s actually a special little anecdote. When we were trying to put in GTAV, much less play it, we put it in the Xbox 360 and I was like, “Oh, this is such a beautiful moment.” There we are, my son and I, sitting there and we can’t figure out this fucking thing. [Laughs]

Okay, we’ve got 2.7 gigabytes, gigabang, gigawhatever. [Steven slips into full on Trevor mode] What the fuck is this?! Okay there’s two discs. Put this one in first. Okay. What the fuck? Where to load it? I don’t know. Load it onto here. Manage storage. Fuck! I just want to see the opening. I’m going to cover his face and ears if it starts with Trevor jumping on a skull screaming, “Fuck! Fuck! Fuck!”—he’s not going to hear that…but he’s so excited, he just wants to see the opening (or anything).

So I pick up the Bat phone and I call Rod [Edge – the director]. We FaceTime so he can help me figure this out. It was such a great scene. I’m in the country house with my son and we’re FaceTime-ing with the director of the game and his son, who’s an actual gamer, and we’re getting instruction on how to start the game. I’d show him the screen and he’d walk me through it. It was such a beautiful moment.[Laughs]

GQ: Do you think the success of the game will lead to more TV and film work for you?
Ned Luke (Michael): I hope so. [Laughs] I think that’s the goal of everything you do. Stanislavski said, “Love art in yourself, and not yourself in art,” and for me, that’s what acting is. It’s the only thing I want to do. I love it. I’ve been in this game for thirty years and nobody knows who I am. You have really hard times and you have really good years and you have years that you can’t feed your family and you have to sell cars. I gotta tell you, stealing cars is a hell of a lot more fun than selling them! [Laughs]

GQ: How has your life changed since the game’s release?
Shawn Fonteno (Franklin): [Laughs] I’m turning into a star, man! People are reaching out to me and are really appreciative of what I gave to the game. I feel good that I can make people happy with what they see in Franklin. I’m getting a lot of compliments and I’m loving it.

Ned Luke (Michael): This has reawakened my imagination like nothing I’ve ever done before. Doing this game has made me a better actor than I ever was. You’ve got to understand, I was a bitter dude coming off four years of being out of the business. I went back to my hometown so my son could experience where I came from. You’re at my age and you don’t have a series or good representation, and then to come out and get into this? You better believe I’m recharged.

GQ: Steven, is it harder or easier to play someone completely off the rails like Trevor?
Steven Ogg (Trevor): It’s certainly fun because you just get to be nuts. The thing about Trevor, this character that I so love to play, is that he kind of represents the gaming world and this idea of pure escapism. He gets to be that guy who gets to say whatever he wants, to do whatever he wants, to fuck whatever he wants. Everyone has that fantasy, right? Trevor just does it. It’s very liberating. So, to play that, you basically have an impulse, you feel it, and you try it. There’s someone there to help you with when to pull back or let you know what doesn’t work, but it’s very freeing. I also love that people are recognizing his sense of humor. That was Trevor for me. Walk that line. Bring in the fucking intensity. Bring in the violence. But also, through that, find a sense of humor and allow people to laugh at it. When you do that, it sends that message that you’re not taking yourself too seriously. It’s a little wink. Three years of getting to do that? Yes, please!

GQ: In that same vein, Ned, did you feel like you had a lot more creative freedom and input working on GTAV as opposed to the film and TV work you’ve done?
Ned Luke (Michael): That might be the thing I’m most proud of on this deal—I was given so much freedom to become the guy. That’s a testament to all the guys that worked on the game. They’re so confident and have so little ego about what they’re doing. They want the game to be the best that it can be, same as me. It was the most fun I’ve ever had. It was like going back to acting class, being able to be so free and not locked in. I’m just thankful for the faith and trust they had in me to do it. And that I didn’t overdo it and piss them off and have them fire me. [Laughs]

What happened to the SEGA Pluto eBay auction?

13 May

sega pluto roger vega

So, let’s recap a bit. Firstly a former SOJ (see: SEGA of Japan) employee revealed a very old console prototype, called SEGA Pluto, that basically is just a Saturn with internet connection, but there are no other known unites around, so we assume it’s pretty rare. Than another guy (pictured above), after seeing all the news about the Pluto, realized that he got one in his collection (what a lucky guy!). So only two of them in the entire world, still pretty rare.

This second chap then decided to put his long-forgotten-fresh-discovered SEGA Pluto prototype up on a eBay auction, but the auction finished at $15.5k with reserve price not met. Such a shame! Is that possible that the guy is so greedy not to accept more than $15k for an old console?

SEGA Nerds guys reached Roger Vega (this is the name of the young man) to ask some question about the auction. So here we go!

Suda51 talks about Killer is Dead

28 Mar

goichi suda suda51 killers is dead gdc

During this week’s Game Developers Conference in San Francisco XSEED Games (publisher for the NA region) and Grasshopper Manufacture’s Suda51 showed to the press Killer is Dead. But beside some super secret in-game footage, Suda51 talked to Destructoid about the game and how it is deeply influenced by his previous works.

ON THE NAME KILLER IS DEAD

“I’m a fan of The Smiths, the band, and they have a song called “The Queen Is Dead”. This was just a tentative title and I just switched out the Queen with Killer. There was talk that let’s change the title to something else as it was sort of vague that it really doesn’t describe anything. And then grammatically it might be incorrect, but I thought it gave more uniqueness that really matched what the gameplay was about so we decided to leave it.”

ON THE SOUNDTRACK

“In the very beginning I explained what the concept of this game is about and what I’m trying to do within the game. After that we came up with a few ideas of what to do, and did some idea exchanges. But other than that I just threw the whole thing at Akira Yamaoka. At this time he’s still working in the Tokyo office, still chugging away.”

ON THE FLOWER, SUN AND RAIN CONNECTION

“There is some kind of similarity because Sumio Mondo was wearing a suit as well, and I just like that character. I don’t know, they just look similar. And then I liked the name Mondo so I decided to make him in a more action game this time. Originally I was thinking about Mondo Smith, but it’s a little close to Sumio Mondo so we decided to change it.”

ON THE VISUALS MATCHING PROJECT HEROES

“I’m surprised you’d remember that, I sort of forgot! That was something that I really liked, and I wanted to put that in a HD format and I think in Killer Is Dead I was able to achieve that.”

suda51 goichi suda killer is dead

ON THE JAMES BOND INSPIRATION

“For this title, there isn’t specifically a Bond movie, it was just that 007 as a series. He’s a British agent that goes into different places, different countries to solve something. That was the backbone of how we created this.”

ON THE INFLUENCE FROM KILLER 7

“I wasn’t really specifically thinking about Killer 7 when I was doing [Killer is Dead], but I think it’s just a compilation of all the stuff that I was creating. This theme of executioner and the Killer 7 kind of matches. There’s a lot of stuff that I’m utilizing from the back catalog, and ideas that I had. Nothing really specific that connects those two together.”

Said so, we can add that we really can’t wait to put our hands on this game! Also there’s a new trailer of Killer is Dead with English voiceovers, but remember that Deep Silver announced that the European version of the game will have both the original Japanese audio and the translated one (for each country).

Having a female protagonist causes publishers to lose interest in the game

19 Mar

nilin remember me

Just yesterday, we told you about the lack of female main characters in video games and how people try to fix the problem hacking some evergreen classics, like Donkey Kong and The Legend Of Zelda.

Today we report to you the words of Remember Me‘s creative director Jean-Max Morris, interviewed by Sophie Prell from Penny Arcade. We remember you that the upcoming cyberpunk game from Capcom features a female character, Nilin, as protagonist.

Here’s Morris talking about the choice to have a woman as main character:

It was not a decision. It was something that just felt right from the beginning. It’s one of those things that we never looked at from a pure, cold marketing perspective because that would have endangered the consistency of the whole game.

We had some that said, “Well, we don’t want to publish it because that’s not going to succeed. You can’t have a female character in games. It has to be a male character, simple as that”.

We wanted to be able to tease on Nilin’s private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, “You can’t make a dude like the player kiss another dude in the game, that’s going to feel awkward”.

I’m like, if you think like that, there’s no way the medium’s going to mature. There’s a level of immersion that you need to be at, but it’s not like your sexual orientation is being questioned by playing a game. I don’t know, that’s extremely weird to me.

The fact is that we’re doing a cyberpunk game, and there are cyberpunk games out there that are about physical augmentation and transhumanism, and those are very male worlds in a way. The world we were building was much more about emotion, intimacy, identity, and the way technology would intersect those. It just felt like the other side of the coin, the yin and the yang, and it just made sense to us that it would be a female character.

You can identify with people of the other gender in movies, why could you not in games? The fact that our core target is males 15-25 is not an excuse. We need to be able to create, and respect the audience enough to believe that they can be smart enough to identify with that type of character.

We totally agree with Morris, but just hearing that some publishers lost their interest in the game only because of a female protagonist makes us very sad, and quite hopeless. We’re sure that those shortminded people will regret it once the game will be out.

 

This man claims to be Joakim Mogren of Moby Dick Studios

15 Mar

Do you remember The Phantom Pain, the mysterious game presented last December at Spike Video Game Awards, credited to a Swedish developer known as Moby Dick Studio? Yes, no, who cares? Watch this trailer.

Ok, now that you’re “in line” we can tell you that also the developer studio is kinda mysterious, and nobody ever hear about it before. That’s why a lot of people is speculating about The Phantom Pain as a new Metal Gear Solid title. Why? Because the main character resemble to Snake or because Kojima has tweeted a couple of rendered stuff in Fox Engine (the graphic engine from Metal Gear) that then we discovered being present in the above trailer (like the nurses) or because a couple of guys (one of them was Kyle Cooper, who previously designed title sequences for Metal Gear Solid 2 and Metal Gear Solid 3) were spotted at a Konami private party wearing Phantom Pain t-shirts.

But the thing that the most connect The Phantom Pain to MGS is the name of the CEO of this Moby Dick Studio: Joakim Mogren. Apart from sounding like a very fake name, the word Joakim is an anagram for Kojima

But this is all old stuff. The real news is that Geoff Keighley, journalist for GGTV, has interviewed this Joakim guy. Here is the revealing tweet:

But this is not enough, watch the video interview.

Ok, now we know for sure that this guy is an idiot (or a genius?), that the game runs on Fox Engine, and that probably we all have more details later this month. Stay tuned.

Thatgamecompany’s next game may be F2P

14 Mar

jenova chen

Jenova Chen, co-founder of indie developer Thatgamecompany (you know, the one that made Journey), has been interviewed by Joystiq’s Jordan Mallory.

Now that Chen’s studio is no longer in an exclusive contract with Sony (and this is a very good news), they’re thinking about their next project. Should the game go free to play (with the usual microtransactions), though, Chen says it won’t be like the vast majority of free-to-play games he’s tried, which he says encourage microtransactions by annoying and frustrating the player.

“I would rather see a game where you play to feel happier, and to make other people like you, and the make the people you care about happy. That’s something I’ve never seen in a [free-to-play] game.”

Let’s see what the old Jenova will do! Stay tuned!

Meet Josh: He’s playing a different game everyday for one year

14 Feb

the noyse my year of gaming

The title sounds weird? Yup, for us too. So when we heard about Josh and his unusual project we reached him for a little interview. We are not going to tell you more, because everything you want to know is writter below.

1) Please introduce yourself (include as many details about you as you want/can)
My name is Josh Brown, aka The Noyse. While it is my website’s name, it has become more of a nickname for me over the years. I even have it tattooed on me, as weird as that sounds. I’ve even started contributing my middle initial in my name, “N”, to standing for “Noyse.” I live in Vancouver, Washington. I am a father of three amazing kids and happily married. I work full time, and not in any kind of job that involves the gaming industry or writing at all. I have a background in journalism, but it never panned out for me as I rebelled against the mainstream industry of journalism in college and never finished my degree. I have many hobbies, such as being a huge sports nerd and making custom cakes (like on the TV show), but more importantly to this interview, I am a gamer. I have been playing games since I was 4 or 5 years old with the original NES. Here I am now, and I still love video games, and hope I always do.

2) What “My Year Of Gaming” project is about?
My Year of Gaming project is my attempt to play a new, different game each day, every day, for an entire year, and then to blog about each game I play. I’m not doing full reviews, but rather impressions, feelings, memories and sometimes reviews – basically, trying to utilize many different journalistic styles of writing to keep each blog post fresh and different. If every post consisted of “I played this game, this is what I thought, blah blah blah…”, no one would read more than a week. So I try to do something different with each game. Also, I am not FINISHING every game I play, although I have finished a few (mainly the old-school retro games). Another thing to note is that these games that I write about aren’t the ONLY games I am playing, as I tend to play several games a day, especially new games I get that I am trying to beat.

3) We know you don’t have a particular reason for doing this, but how it started?
Well, a couple of years ago I tossed the idea around of doing this, but couldn’t pull the trigger then. Going back to November last year, I thought about the idea some more. I looked ahead at 2013 and it struck me for how awesome this year might be for the gaming industry, and if I was going to do this project, 2013 was going to be the year. With TONS of amazing, triple-A titles scheduled to be released, along with the Wii U gaining steam (hopefully!), and possibly new Playstation and Xbox consoles coming out this Fall, what better year than this one? Also, I finally was able to admit to myself that I have probably have ADD, especially when it comes to games, as I jump back and forth between games constantly, usually having several games going at once. So instead of trying to “cure” the ADD, I decided to glorify it, for the sake of doing something really interesting, really fun and something I hadn’t heard of or seen anyone else doing. I’ve always wanted to find my niche doing something unique, and this was my chance.

4) The project sounds pretty insane, how much strong is your commitment to this?
Honestly, at first, I was skeptical it was going to last more than a week. I get bored easily (ADD!), and this kind of commitment screamed “failure due to boredom.” But with my format that I established early, boredom wasn’t going to be an issue. I have had several different online projects over the years, with a successful online magazine (also called The Noyse) lasting almost four years before I got totally burnt out. I feared burn-out with this project not only because of having to write every night, but having to play a different game every day. Also, my initial fear and a main reason why I didn’t do it a couple years ago is my fear of failure. I didn’t want to do something like this for an entire year for only myself to read. But I jumped that hurdle before I pulled the trigger on this project, convincing myself that even if I didn’t get a single person to read this crazy thing, just accomplishing my goal would make it success. Now, over a month and a half in, I am hitting my stride, trying to do cool things with it like “Halo Week,” and shamelessly promoting it. I am getting tremendous feedback all of a sudden, so now I don’t feel like I am doing it for myself, but for my readers, and that’s a really cool feeling. I am in it for the long run, my friends.

5) Is this gonna steal time to spend with your family or maybe the other way round as you got 3 kids? What about your wife, is she supporting you?
I work full time, and my wife works two jobs, so she is gone in the evenings as well. I get home from work each day and do the dad thing: serving up dinner, making sure the little kids get showered and in pajamas, helping with homework nightly and getting them in bed by their bed times. I don’t take my job as a dad for granted, and would never sacrifice time with the kids for something like this. If I say I play a game for an hour, that doesn’t mean it is an hour straight, as it might be spread out over a couple hours of real-time, because of my fatherly duties. Also, I have included my kids in the project a little bit so far, as my two boys play games, and my little girl has no problem sitting on my lap with me while I play. Family first, no matter what. Also, my wife supports me, only because it doesn’t effect her too much. Everything I am doing is while she is gone for the most part, and even when she gets home at 10, I’ve wrapped up playing whatever it is I’m playing for the day. She doesn’t get my gaming addiction, and doesn’t care about video games at all, but she doesn’t make me feel bad for being a gamer or try to take them out of my life. She has always been supportive of anything I get into, and I can’t thank her enough for that.

6) How you choose the game to play day-by-day?
It all depends. Sometimes it coincides with a major release of a game, sometimes it relates to a big news story for the day, or sometimes it is planned out for a reason, like this Halo Week I am in the middle of. Also, sometimes it is just completely random, sometimes just on a particular mood, or quite frankly, just a game of convenience (handhelds, anyone?). I have several games planned out for certain days, but I enjoy the surprise of each day for the blog audience.

7) How many systems do you own? What’s your favourite one (of all times)?
Currently hooked up and played on a regular basis, I have a Wii U, PS3, Xbox 360 (two actually), PS Vita and Nintendo 3DS. In my museum of retired consoles, that just need a couple of plugs plugged in to be functional, I have an NES, SNES, GameCube, Dreamcast, Wii, Atari 7800, DS and Gameboy Advance. The other older consoles I am slowly working my way towards acquiring, especially the N64. My favorite console of all time? Probably the SNES, but I have had so much fun with this generation of consoles, it’s hard to say convincingly.

8) Do you just buy brand new games or maybe some of them are pre-owned and/or rented/borrowed
I buy a lot of brand new games, and have a very intense collective personality. I don’t buy used games except for a just a handful, only because I fully believe that consumers should support the developers that make these awesome games, not the resale retail stores that profit from them. As far as buying old, retro games, obviously you can’t buy them new, so that doesn’t count. I also don’t trade in any games, but I have done it twice, and I have regretted it both times. I enjoy keeping them, having them in my library and being able to go back and play them any time I want. Also, it has been great for my kids as they are able to experience older games that they weren’t interested in years ago. Also, this project would be impossible with a very limited library. As far as rented games, Gamefly has been a great outlet to play some games that I wouldn’t have normally played.

9) Which gamer-type would you use to describe yourself?
I could be described as an overall, all-around gamer. I’m casual when I feel like being casual, hardcore when compared to other gamers, I suppose. I’m not a big online gamer, but don’t mind playing multiplayer when invited. I just go with the flow, am willing to play all types of games and genres and just try to enjoy all the positives that come with the video game industry. I’m not that guy who screams profanities and insults in multiplayer games, or the type to put gaming above legit real-world responsibilities.

10) You literally jump from one game to another, isn’t that messy for your mind?
My mind is already a mess. I’ve always been like a sponge, where I just absorb and soak in new information all the time, and I actively look for mental stimulation. I’m a big reader and try to know everything about everything. So with my job, my family, my other hobbies and my gaming, my mind is literally going non-stop, all the time. Bouncing from one game to another constantly actually keeps me sane and free of potential boredom.

11) You’ve been carrying on this project for a while now, can you just tell us the best and the worst game since you started?
Worst game, hands down, was “NRA Practice Range.” I played that game to make a political statement about how hypocritical it was for the NRA to denounce and degrade violent video games, citing them for tragedies such as the Sandy Hook Elementary School massacre and saying all violent video games should be banned, and then they turned around and released this horrible game on the iOS – that’s a shooting game!
Best game has been Far Cry 3. I had more fun with that game than I have with a big, open-world game like that in a long time. A close second would be the original Mega Man, as I played that game in a new light, and enjoyed the hell out of it.

12) Do you got something else to say? Feel free to share 😉
I think I’ve said enough, don’t you? I would like to thank That Damn Pixel for your support, along with everyone else I have connected with recently for their support as well. I honestly didn’t expect such positive feedback from everyone, and it is a bit overwhelming already. It is inspiring to see what an awesome community the indie-game journalism really is, and all I want to do now is not disappoint everyone, help out everyone who is supporting me, and give back however possible. Also, I am looking into some tie-in projects for this wild ride, so we will see where that takes me. Lastly, i just hope everyone understands video games are a form of art, and they are also entertainment. Don’t take them too seriously, don’t allow them to control your life and certainly don’t take them so damn seriously all the time.

Uh, that was a long one! Josh seems to be a very good guy, and we support his ambitious project!

If you’re interested on him, or have any other question you’d like to ask, check his site and follow him on Twitter.

We would like to thanks The Noyse again for his time, but mostly to be a very passionate player! Keep it up!