Tag Archives: internet

Microsoft is removing Xbox One DRM, internet checks and any other restriction!

20 Jun

xbox oneYes, you read it right. Microsoft is actually removing the so hated (and discussed) DRM from the Xbox One. But just not that, Xbox One will no longer require a 24-hours internet check-in and every restriction on second-hand games is no more! And least but not last, Xbox One will be region free.

This is what Don Mattrick, Microsoft’s president of interactive entertainment, said this morning in a press release:

“Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.”

We are obviously very happy about this, and Microsoft for sure has some balls to change plans on the go, but you know, if they want to sell at least a couple of console…

Someone already call this the biggest backtrack in gaming history, but what if everything was already in Microsoft’s plans? This could have been the best marketing campaign ever: serving a very unpleasant product for the users, letting the people rumoring and arguing about how shit it will be, and than change plans on the, giving to the players everything the want…we see what you did there Microsoft…

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Meet Pluto, the prototype SEGA console that never saw the light of day

19 Apr

sega pluto prototype

 

We are all fascinated by prototype and obscure dev kit from the past, especially when they come from the somehow mysterious SEGA hardware dev department (that obviously is no more).

So you probably already hear about this kind of stuff, like, for example the SEGA Neptune, but we’re quite sure that the SEGA Pluto is something new for most of you (and also for us).

A couple of days ago, a SEGA ex-employee shared with the world the first pictures about a piece of hardware that never saw the light of day, nothing really out of this world, but basically an internet enabled Saturn, codename: Pluto.

sega pluto prototype

 

sega pluto prototype

 

sega pluto prototype

 

Here’s what the owner said about how he got the prototype:

“Sega is a company with a history of turmoil. Employee turnover is a sad theme, and the Sonic Reaper (as we call him) strikes all too frequently. As such, the past gets forgotten quickly — treasures from the previous generation are quickly cast aside, as a new regime tries to make a name for themselves (or justify their existence). As such, some of said treasures get left on laid-off-peoples’ desks. And in a beautiful twist of fate, this beauty ended up finding its way to my desk, and then in a box with the rest of my stuff when I left Sega.”

The sticker under the console says “PLUTO-02” so this means that should be even a prototype 01, somewhere, maybe. And there is indeed!

After the pics went online, the owner of the other known Pluto showed up with this video.

Did you hear? This Pluto is going to find its way to ebay! Stay tuned.

Edmund McMillen from Team Meat talks about Mew-Genics

25 Feb

mew-genics

Seems like we are literally surrounded by cats-related games! After our last week’s little post about Jones On Fire (expect a sort-of-review when the game will be out next week) we are here again talking about kitties! This time with Edmund McMillen from Team Meat, one of the two guys behind Super Meat Boy, and a new project for PC, iOS and Android: Mew-Genics!

mew-genics

 

What’s this game about? Hard to say (kitties?), but McMillen tried to explain it a bit on his blog:

“For the past 17 weeks we have teased many aspects of Mew-Genics, but none were totally clear on what the game actually was and how it played. Part of this was due to the fact that we have basically been working on the game as long as we had been teasing it, so we ourselves were a bit in the dark on the details, but the main reason was because Mew-Genics is a hard game to explain.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn’t like anything we’ve seen before.

Mew-Genics revolves around Cats, obviously. We knew tending to these cats in a simulated “cat lady” environment would be the foundation of our design, but the core of what we are trying to do is make a game that feels alive, a game that creates stories as you play where consequences actually mean something…

I could write a book on the design of mew-genics, it’s by far the most complex game I’ve ever worked on and it’s definitely pushing us both on many levels.”

mew-genics

Still don’t get it right? Ok, let’s try with McMillen talking about one of his playing experiences with Mew-Genics:

“Last week I was playing a game with Puddle, a fat female cat I had been working on earlier that day, I thawed her out of her Cryo-cube and placed her in my current single story house along with her newly generated companion Champ. I had been focusing my time on Puddle due to the fact that she seemed to have a very unique tail that I believe had helped her place 2nd in a cat pageant in a previous and I needed to breed her so I could continue her bloodline before she got too old. Sadly Champ wasn’t up to snuff and Puddle made this obvious by repeatedly kicking him in the face, I separated them quickly by putting champ in the attic but when I tried to feed him.. something odd happened. See, Champ was a dullard and when Puddle kicked him he just happened to also be eating and now associated the trauma with food instead of Puddle herself, he was scared of all food.. and sadly died in the attic shortly after. 

It wasn’t long after though that I caught sight of a solid black stray cat named Goon, before he had a chance to run I grabbed him and pulled him inside. Goon was a much better fit for Puddle and before I knew it the humping started and puddle was pregnant! I put her in the attic with plenty of food and a bed, but quickly noticed that something was up with Goon, he seemed to be constantly falling asleep. As it turned out Goon was a narcoleptic and as you might have guessed Puddle gave birth to 2 sleeping kittens, one of them fat like his mother and black like his dad and the other small but with his mom’s markings and that amazing forked tail that helped in the last pageant, but sadly both kittens were narcoleptic like their father… 

Goon acted aggressively towards the kittens so I let him back out into the yard and he eventually ran away. As the kittens grew up I did enter the small one (his name was Dot) into a pageant but sadly he just fell asleep on the stage and didn’t win anything. To add insult to injury Puddle also acquired feline aids from Goon and I couldn’t afford any of the expensive treatments Dr. Beanies was offering so I put her back in the Cryo-cube in hopes that in the future I might have a cure for her disease once I finish a few more of the Doctor’s missions. 

I wasn’t able to save Dot because I was arrested by the local animal control shortly after I put Puddle in the cube, probably because of letting Goon run away.. and the whole giving my other cat aids thing… or maybe it was the dead cat in the attic.”

That’s not a lot more clear, but for now it’s the only thing we got. We hope to share some news with you soon.

Pixels and kitties? Yes please!

19 Feb

jones on fire

Finally some interesting indie (super-weird) game!

Do you like pixels, fast-paced action and cats? Well, if you’re answer is yes, Jones On Fire is your dream game!

Jones On Fire, developed by Glass Bottom Games, is a run-and-jumper about firefighter Emma Jones and kitties (which should be saved). As Jones, you’ll be tasked with running through 10 levels of hilly terrain, much of it on fire, for one purpose only: to save the kitties! Through saving kitties, you’ll gradually unlock the true potential of Jones, which will allow you to save even MORE kitties. Dominate your friends on the kitty-saving leaderboards, and gain the adoration of millions of cats!

Jones On Fire Screenshot 2

Jones On Fire began its life at BlazeJam, a 48 hour charity game jam to benefit those affected by the Colorado wild fire season of 2012. The game has evolved substantially since those days. It’s been rebuilt for mobile devices, all of the art has been redone or replaced, the moment to moment gameplay is substantially changed, a level structure was added, etc, etc. Compared to the alpha, the game Jones On Fire is a whole other animal. That is, except for the kitties. Those are still the same animal.

Jones On Fire will be released on iOS o February 21st. If you’re super-hyped, kill the waiting with the trailer.