After years of hyped waiting and a couple of other shooters, you brand new Dreamcast game (mind, not officially licensed by SEGA) is out! Redux: Dark Matters is the latest shooter game released by Hucast Games for the long-dead SEGA console.
Just four days till the end of the very popular Kickstarter project (almost 3 million dollars), Keiji Infune‘s Comcept Studio has released a Mighty No. 9 documentary, let’s say a sort of Making Of episode 0. It totally worths the 30 minutes, so enjoy!
Yes, we’ve been there yesterday, hoping for a relatively quite thursday, and indeed it was. Sure we didn’t avoid queues at all, but at least we tried some games without waiting for hours our turn.
First thing we tried was Bayonetta 2, and damn, it’s amazing! We literally can’t wait.
Ah yes, there was a nice retro-ambulance outside promoting Surgeon Simulator 2013. We’re not really into this kind of games, but surely it catched our eyes.
Then we tried both the upcoming Zelda games: A Link Between Words and Wind Waker HD. They are just perfect!
We finally tried Rain on PS3 and, believe us, you really want to buy it as soon as it comes out!
Sure we jumped in the next gen, finally trying Xbox One and queueing a bit to play at least one game: we picked Forza Motosport 5. Thoughts? Well, we really don’t know why they’re still making Gran Turismo.
What about the console? It’s huge, but the controller is awesome and the triggers vibration is really well made.
Then we discovered this area called Indie Games Arcade, apparently sponsored by SEGA, but without any SEGA games. Probably one of the best spot of the entire expo, with dozen of indie games on various platforms.
And inside this area we finally managed to try Tenya Wanya Teens, the latest game from Katamari Damacy creators. We talked about it here.
The game is weird and we totally loved it!
Eurogamer Expo 2013 is till running till this Sunday. If you’re in London make sure to pay it a visit. Ah yes, it’s sold out, but you still can get a couple of tickets somehow.
Annoyed by the fact that Capcom let the Mega Man franchise die? Don’t worry folks because if we’re lucky enough Keiji Inafune himself is gonna give us a new game, that indeed is the spiritual successor to Mega Man. The game is called Mighty No. 9 and is currently under development at Comcept, former Head of R&D at Capcom Keiji Inafune’s new studio, and it’s seeking your help on Kickstarter.
Wondering what the game is about? Here’s the description from the Kickstarter prokect:
Mighty No. 9 is an all-new Japanese side-scrolling action game that takes thebest aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
The initial goal for the project was $900k, but now just three days have passed and the amount of funds reached so far is an astonishing $1.5m! This is huge success opened the road for a console release and for other great stuff! Let’s see what’s next. Stay tuned (even if the release date is set for Spring 2015).
Yep, you read the title right. AdvertureOS is an 2.5D RPG/Metroidvania adventure based game that is entirely auto-generated by the content (folders and files) of your computer. Each room, object, enemy, puzzle, key, treasure and boss. It’s actually an interpretation of the files you can find on the computer where the game is running, making each adventure as exciting as unique for each user.
But let the developer, Evelend Games from Spain, better explain how the game really works with this video.
A PC, Mac and Linux release is planned if they reach their goal. You can find the project on Indiegogo at the following link, where you can find also more info about the gameplay and everything.
(Don’t worry, your porn’s gonna be fine)
Few months ago we report you about Ovosonico, the Italian indie developer founded by former Suda51′s Grasshopper Manifacture director Massimo Guarini, signing an exclusive contract with Sony, to bring (at least) a new IP to one of the PlayStation platforms.
Now, after yesterday’s Sony conference at Gamescom 2013, we’re able to tell you that the new game from Ovosonico is called Murasaki Baby. The title, that seems belonging directly to one of the creepiest Tim Burton’s dreams, is a very unique platformer for PS Vita.
Guarini himself defines the game as “utterly original, deeply emotional adventure taking place in one of the most insanely grotesque and fantastic worlds that human mind has ever conceived”, and we easely agree with that.
The game also seems to make great use of both Vita’s touch screens.
The discussion about video games being a form of art is always a good point to start when we find gems like this one. Tangiers appears to be the most surrealist video game you will ever play, let’s say the Dalì of gaming.
The game is an indie project by a two man studio called Andalusian, and based in Bristol, and it’s looking for funds on Kickstarter.
Following the words of Alex Harvey, one of the two men behind the project, Tangiers is where stealth gameplay meets the darker avant-garde of the 20th century, defining his creation as a dark, uneasy game, but also as an exploration of broken cities and landscapes.
You still don’t see the art? Here’s what Alex said regarding the artistic inspirations for the game:
“Writers such as Burroughs and Ballard, artists within the Dada movement and the music and textures of Throbbing Gristle, Cabaret Voltaire and David Lynch all drive us. They are our motivations – often oblique, sometimes in open reference.”
The game is currently on Kickstarter, and if you think it could be your next piece of art, here’s the link to give them some money. Note the the project still need $4k, but the countdown is still on six days to go.
Want more? Enjoy the two trailers.
Ok, following our previous news about Phil Fish quitting the develop of FEZ 2 that we thought was just a “bad moment” we can report now that FEZ II has been cancelled for good and is no longer in development, Polytron announced with this tweet:
It’s with a heavy heart that we announce that FEZ II has been cancelled and is no longer in development. We apologize for the disappointment
— Polytron (@Polytron) July 27, 2013
The reasons? “I fucking hate this industry” this is what Fish said facing nonstop criticism and nastiness that had caused him to think repeatedly, about leaving the business for good.
That’s a real shame.
A while ago we reported that Phil Fish is finally developing the sequel for his masterpiece FEZ, and that was a good news. But we all know the troubles he got through during the developing of the first game, and it’s all well documented by Indie Game: The Movie.
Now, we thought that the indie dev was matured a bit during (and after) his first dev-hell…but seems we were wrong: this is what Fish tweeted a couple of hours ago.
We hope and believe this is not true, it’s just a “bad moment” in the process. But we also think that Phis has to make up his mind and behave like a grown up, without giving less shit about other people attacking him on the internet! And we’re not alone, also Cliff Bleszinski think the same:
@PHIL_FISH Dude you’re letting the idiots get to you again STAHP. 🙂
— Cliff Bleszinski (@therealcliffyb) July 27, 2013
This news is not to mock him or what…we just want to express our support to a talentous game dev!