Tag Archives: independent

Monaco: What’s Yours Is Mine out now

24 Apr

Monaco: What's Yours Is Mine

Monaco: What’s Yours Is Mine is a game about heists.  Assemble a crack team of thieves and execute the perfect crime.

The game, developed by indie game studio Pocketwatch Games, won the 2010 IGF Grand Prize as well as the award for Excellence in Design after only 15 weeks of work by one developer, Andy Schatz. Since then the team has grown and the game has been fleshed out on a much grander scale, with online multiplayer, multiple campaigns, a slick new art style, and tons of new playable characters, enemies, weapons, and traps.

The game is available from today on Steam, and an XBLA version has been announced for an any time soon release. In the meanwhile catch the official trailer.

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FEZ on the Wii U? Only if Nintendo pays for it

26 Mar

fez

We all know how good is FEZ. It is a little indie masterpiece, even if its creator is not that nice.

The games has been released on Xbox LIVE last year (after almost five years of development) and it will hit Steam next May.

Obviously a lot of people is asking for a port on all kind of platforms, includind the last Nintendo console, the Wii U, that seems to be a perfect home for the 2D/3D indie platformer by Phil Fish’s Polytron. Yesterday our beloved Phil said something about a possible port of the game.

We seriously doubt too, but who knows…

The best of PAX East 2013

25 Mar

pax east 2013

 

You didn’t make it to PAX East last week? No problem, here’s a quick recap of the best of PAX East 2013 in Boston!

TRANSISTOR by SUPERGIANT GAMES

transistor supergiant games

 

Transistor is a science-fiction-themed action RPG by Supergiant Games and promises to bring players to wield an extraordinary weapon of unknown origin as they explore a stunning futuristic city. The game has been designed to seamlessly integrate thoughtful strategic planning into a fast-paced action experience, complete with responsive gameplay and rich atmospheric storytelling.

 

DRUNKEN ROBOT PORNOGRAPHY by DEJOBAAN GAMES

DRP = 3D Bullet Hell + Jetpacks + Giant Robots… ’nuff said!

 

DROPCHORD by DOUBLE FINE PRODUCTIONS

dropchord leap motion double fine

 

Dropchord is a music-driven score challenge game for PC and Mac that will use the revolutionary Leap Motion Controller. The game will be also released on iOS.

 

BATTLEBLOCK THEATER by BEHEMOTH GAMES


battleblock theater

 

Now is Behemoth (the guys from Alien Hominid and Castle Crasher) turn to announce the release date for the long waited BattleBlock Theater!
 The platform game in which you can create your own character using various shapes will be out April 3rd 2013, on Xbox LIVE, for 1200 Microsoft Points. Obviously supporting co-op and multiplayer, and with the usual design we all like!

 

SUPER T.I.M.E. FORCE by CAPYBARA GAMES

This looks chaotic and messy as hell and it is going to be pretty awesome!

 

CAPY FINE RACING GP by CAPYBARA GAMES & DOUBLE FINE PRODUCTIONS

Capy Fine Racing GP PAX

 

The two games studios teamed up to develop a racer, called Capy Fine Racing GP and featuring all the characters from both companies. But this isn’t all, indeed the racing game will be released on floppy disk…yep, you heard it right,old school 1.44 MB floppy disk!

 

DUCK TALES REMASTERED by CAPCOM


duck tales remastered hd

 

Capcom announced today at PAX that an HD version of the evergreen 1989 NES game Duck Tales is being developed by WayForward. The classic platformer features hand-drawn character sprites and a 3D background world. Also, Disney’s original voice actors will lend their talents to the game. The game’s original 8-bit songs will be remastered by WayForward’s Jake Kaufman, and new elements will be included, without spoiling the original concept of the title.

 

CONTRAST by COMPULSION GAMES

contrast compulsion

 

Contrast will let you play with your own shadow, literally. The game is basically a platformer where you can become a shadow in order to climb and interact with other shadows.

Contrast will let you play with your own shadow

25 Mar

contrast compulsion

 

Last weekend at PAX East, beside all the well-known game companies, there was also Compulsion Games. An emerging indie game studio, born and raised in Montreal, Canada, working on a very interesting project: a game called Contrast.

Experience a surreal 1920s dreamscape in which you can shift freely in and out of shadows. Tasked with helping a young girl named Didi, players will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future. Contrast will let you play with your own shadow, literally. The game is basically a platformer where you can become a shadow in order to climb and interact with other shadows. Take a look at this teaser trailer to figure it out.

If you want to know more about this game here’s a small video interview to Guillaume Provost, creative director and founder of Compulsion Gamesmade by Kotaku at PAX.

“We began development on Contrast four years ago and are excited to finally unveil it to the public. We chose to be part of the PAX East Indie Megabooth in order to give back to the amazing community that has helped support the game during our successful Greenlight campaign on Steam. Contrast will transport players into a vaudevillian world of shadows and mysteries, where story elements are discovered through the manipulation of light, and it introduces new gameplay paradigms for interacting and navigating the world.”

Contrast is set to be released on Spring 2013 on Steam, but the exact release date is still TBA.

Over $100 Million pledged to games on Kickstarter

22 Mar

kickstarter games $100 million love

 

Today the guys at Kickstarter shared an exciting stat: more than $100 million has been pledged to games projects on Kickstarter, giving 1,476 new games the green light!

Games Category Stats

  • Total Dollars: $107.6 Million
  • Successful projects: 1,476
  • Total Backers: 633,242

In the past four years, more than 633,242 backers have pledged to more than 4,500 games projects, nearly 1,000 of them in the past year alone. After the launch of Double Fine Adventure in February 2012, things really took off. Take a look at this video.

Keep it up guys, you’re one of the few helps for all the indie games devs out there!

Capy Fine Racing GP will be released at PAX East

22 Mar

capybara double fine pax

We already told you that at PAX game devs just go crazy, so here we are again! Capybara Games and Double Fine Production are sharing the same booth at this week’s PAX East, so they decided to release a special retail version of the same boundle you can buy on Steam. This special edition will be limited to only 200 copies and will be available only at their shared PAX booth.

The box will contain all the games from the Steam pack, plus a very cool gem: the two games studios teamed up to develop a racer, called Capy Fine Racing GP and featuring all the characters from both companies. But this isn’t all, indeed the racing game will be released on floppy disk…yep, you heard it right, old school 1.44 MB floppy disk!

Capy Fine Racing GP PAX

 

This is what Capy co-founder Nathan Vella has told to EDGE regarding the co-developed racing game:

“Ken Yeung and Vic Nguyen made a game called Capy Fine Racing GP, which is a little jokey – but still rad fun – OutRun-style racer staring Capy and Double Fine characters. The game will be released on the 3.5″ floppies that come inside the Capy and Double Fine limited edition boxed bundle, AKA the retail version of the Steam bundle that we just launched which includes both studios’ Steam games. We only made 200 boxes, and even then some of the floppies might not work, but the people who buy them will be allowed and encouraged to share the game.

It’s just something we did for pure fun and loving the idea of doing cool shit with our friends, in the spirit of the Capy Double Fine PAX combo. While it’s totally a real game, it’s also not at all a real game.”

double fine capy racing gp floppy disk pax

If you are at PAX right now, you definitely should try to put your hands on one of those limited edition boxes! Good luck!

From the creator of Katamari Damacy: Tenya Wanya Teens

20 Mar

Tenya Wanya Teens

Na na na na na na na na Tenya Wanya Teens!

No we did’t get mad writing random stuff but we thought the na na na na na na na na (wich is obviously the main theme from Katamari Damacy) was fitting well even next to Tenya Wanya Teens, the new craziness by Keita Takahashi (creator of Katamari and Noby Noby Boy) together with his wife Asuka Sakai (founder of their studio Uvula), Venus Patrol and The Wild Rumpus.
Still confused about the random name? You will be even more now. We don’t know exactly what the game is about but that’s what you can read in the disclaimer recently released:

What is Tenya Wanya Teens? It’s “a coming-of-age tale about love, hygiene, monsters and finding discarded erotic magazines in the woods”. It’s a game about trying desperately to not say or do the wrong thing at the wrong time — that universal struggle to maintain the façade of normality during the awkward transition from child- to adulthood.

To us, sounds perfectly non sense and we love it. In addition, we know the game will use a particular 16 buttons game pad (picture below) and will be presented this friday 29 March at GDC and at the Experimental Gameplay Sessions.
 Stay tuned for more information, we’ll try to keep you posted!

Tenya Wanya Teens controller

BattleBlock Theater release date



20 Mar

battleblock theater

That’s why we love PAX, if possible even more than E3 or TGS. We love it because indie developers get crazy and start to release announce an talk about new games.

So after Double Fine and Supergiant Games is Behemoth (the guts from Alien Hominid and Castle Crasher) turn to announce the release date for the long waited BattleBlock Theater!
 The platform game in which you can create your own character using various shapes will be out April 3rd 2013, on Xbox LIVE, for 1200 Microsoft Points. Obviously supporting co-op and multiplayer, and with the usual design we all like!

We honestly are thrilled and can’t wait to play this new game but we still have to wait for a bit… BUT, again, if you’re so lucky to be around Boston even Behemoth are waiting for you at PAX and you should be lucky enough to try BattleBlock Theater in advance.

Ron Gilbert reveals Scurvy Scallywags

20 Mar

Well known game designer Ron Gilbert, father of Monkey Island, has releases new details about his next project since leaving Double Fine Production earlier this month.

Gilbert has teamed up with Clayton Kauzlaric, co-creator of DeathSpank, to develop a musical match-3 pirate RPG called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty for iOS (such a freaking long name for an app).

The designer said he has wanted to create a match-3 RPG game for a few years, but publishers indicated little demand for the genre. But now it’s the right time! After the release of The Cave, Ron last work at Double Fine, Glbert said it was time for him to move on and plot his next move.

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG (or SSITVTDTUSS:AMMTPRPG for short) should be ready in a couple of months, but for now take a look at those screenshots.

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty

Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty

Announcement trailer for Frozen Endzone

20 Mar

frozen endzone

Earlier this week, the Oxford based indie developer Mode 7 Games, well known for their previous work Frozen Synapse, release an announcement trailer for Frozen Endzone, a tactical future sports game. Not sure what it means? Check out the trailer.

Frozen Endgame combines the strategic depth of Frozen Synapse with an elegant interface, completely original creative gameplay and a thrilling futuristic aesthetic. Two teams face off in a randomly-generated situation. You must design a play to get the ball into your opponent’s endzone, using the stadium’s terrain to your advantage.

The world really need a mature sports game, different from the usual FIFA & Co.

frozen endzone

frozen endzone

But why making a strategy-based future sports game?

Frozen Endzone is Mode 7’s second simultaneous-turn-based game.  They feel it’s a massively under-used mechanical structure (with pure turn-based still predominating) and leads to some really interesting design decisions. They also think that the future game genre is quite cool, and nobody makes “future sports” games any more. Also, fantastical sports games tend to be a bit like Blood Bowl and have lots of rules, whereas Endzone is simple to play and is something of a reaction to that style of gameplay.

Frozen Endzone will be released on PC, Mac and Linux on 2014.

For now, what about voting the game on Steam Greenlight? Do your job here.