Tag Archives: hard

You can unlock the Bioshock Infinite’s ultra hard 1999 Mode with the Konami Code

25 Mar

bioshock infinite 1999 mode

Yep, you heard it right, you can unlock the uber fucking hard 1999 Mode of Bioshock Infinite by simply using the good ol’ Konami Code.

What is the 1999 Mode? Here’s Ken Levine (you know, the guy who — let’s say — made the game) talking about it:

“The 1999 mode — I want to be clear — it’s not like an entirely new game where you buy the game and get two games in one.  It is a version of the game.  Think about when you play Monopoly with different house rules.  It’s sort of like that.  You can set a bunch of different rules and the rules make it much more difficult and a much more unforgiving game. We call it the 1999 mode because our first game came out in 1999, System Shock, and it was a tough, tough game. We wanted old school fans to have a sense of the game that was pretty unforgiving, as BioShock 1 was not particularly unforgiving. I designed it to get through it. We really wanted to give gamers that kind of challenge who wanted it, but it’s tough stuff.  It’s like the hot sauce on the table, use it with care.”

In 1999 mode the player picks a specialization and sticks with it, and his actions will be ruled by that choice until the end of the game. Ammo will be hard to come by. Every small bar of health will be precious, and if you die you’d better have the resources needed to revive, or it’s GAME OVER. So basically, for hardcore gamers, 1999 mode could be the best thing that’s ever happened. And for the non-hardcore gamers? Levine said:

“They’re gonna hate this mode. That’s okay — it’s not for them.”

The funny thing about all this is that Levine himself, last year said that the 1999 Mode wouldn’t unlock with some sort of Konami Code-like…

Up, Up, Down, Down, Left, Right, Left, Right, B, A

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TDP Review | Bit.Trip Runner 2

15 Mar

bit.trip runner2
The first thing popped up in our mind when staring at this (former) white blog page, trying to write a short review for this game, was:

 You run, jump, slide, dance and die (a lot). Than you throw your controller to the screen. 
THE END.

That maybe was a bit too short so we’ll try to explain why this game is so frustrating as much as addictive.
 Let’s start saying, as the title shown, Runner2 is part of the Bit.Trip franchise by indie developer Gaijin Games and sequel to the acclaimed Bit.Trip Runner released in 2010.

bit.trip runner2

If you played it you know why we called it “frustrating” and not a single chance Runner2 is any better: the game is difficult, deal with it!
 If you didn’t play it shame on you, but we are kind and nice and ready to explain what is about. Unlike the others Bit.Trip games, Runner is a quite classic 2D rhythm platformer where the main character, Commander Video, runs through stages from left to right jumping and sliding due to reach the end. More actions has been added to this second chapter making the first one look nice and clear; you now have a shield to use against giant bouncing pixels, you can slide and jump at the same time to pass through very tiny spaces, and the funniest feature added: you can now dance to earn more points!

bit.trip runner2

As we said music is again a very important part, every action, every obstacle will have a different sound helping to compose the main theme of the level which is, of course, 8-bit-ish. We totally loved it, and fits perfectly the frenetic feeling of the whole game. 
One of the most important new features (yeah, to dance is amazing but doesn’t help a lot to complete levels) are the checkpoints, miracle!! We do have fucking checkpoints!! This game is basically a trial&error kind of game, not having checkpoints was the most frustrating thing as you had to start over and over and over the same level. Now is your choice, you can simply pass the checkpoint or jump OVER it and risk to earn more points for the final ranking. Thanks Gaijin Games we are very grateful!

Also, do you like collectibles? If the answer is YES you’ll love Runner 2. The game itself is around 100 levels but you have so many collectibles like golds, new crazy characters to unlock, costumes and hidden retro game cartridges (each one unlocking other retro levels) that you will play it at least two or three times, plus the three difficulty levels makes it durable and replayable.

bit.trip runner2
“Believe it or not. Not every game has to be brown” is one of the random tips showing up during the loading screen, together with “make sure to eat a banana every day”, and we can’t agree more. The sentence mocking the new realistic next-gen games all shaded in brown and grey, is just to underline what you can actually see in Gaijin Games’ style: a lot of brilliant colours, attention to details (apart for this little glitch) and a lovely game design that makes everything a pleasure for the eyes. If sometimes the background is so detailed to make difficult see what you are doing (and we suspect that is made on purpose, bastards!) you will soon forget about it and keep smiling because the moon has such a demented face or because that cloud has cute mustaches.

bit.trip runner2

In the end, we really liked the game because it has that nostalgic feeling we are looking for together with the hardcore difficulty that makes you get VERY angry and swear in front of the TV but you can’t stop playing because you KNOW you are better than that.

Bit.Trip Runner 2 is out now on XBLA, PSN and Steam. But if we didn’t convince you already, take a look at the trailer!