We’ve already covered the Japanese release of Katsuhiro Otomo’s Short Peace Project on PlayStation 3 few weeks ago. Usually this is something that never make it out of Japan, but incredibly enough, today we’re here to report you that Namco Bandai has announced a localized release for the US.
What’s this? Wait, let’s go in order. What exactly Short Peace is? It is an anthology anime film by Katsuhiro Otomo, legendary artist and anime director, best known for his masterpiece Akira. By anthology we mean a collection of four short movies directed by different artists. Here’s the trailer for the movie.
Now, Short Peace itself is composed by four short movies, let’s say four pieces, all about “Japan” as a common subject, but there is one more. The fifth bit of the of the project is indeed a video game. And it’s out today (January 16) in Japan.
It has been teased way before even the release of Killer is Dead, and now, finally, the new game from Goichi Suda’s Grasshopper Manufacture, which was recently purchased by GungHo Entertainment, has been revealed in a PlayStation 4 conference in Japan.
The game is called Lily Bergamo, and apparently it features a heroine as main character. Here’s the very first teaser trailer.
We still don’t know any other details and if this will be released as exclusive for PS4 and outside Japan, Stay tuned.
Hyped for the upcoming new game from Suda51? Good! Ready for a shitload of boobs (both virtual and real)? Nice, because a new trailer (the third one) for Killer is Dead is out and it’s all about Mondo’s girls. Enjoy.
Ok, they look pretty amazing (obviously we’re talking about graphics and animations). Now, are you ready for some real boobs? Below you can find the first two videos of the new-born KID TV (KID stands for Killer is Dead), featuring the always gorgeous Jessica “Lollipop Chainsaw’s Juliet” Nigri and other wonderful Japanese babes dressed like female characters from the game. Yep, there is also Goichi Suda (probably) talking about the game, but as we can’t speak japanese, that part of the video wasn’t really appealing for us.
After the recent interview during the GDC, Goichi Suda went back to his home country (that for those who don’t know, is Japan) and apparently paid a visit to Famitsu with the above new trailer and below pictures.
We’re just speechless! This trailer squirts epicness from the first second to the last one! We just want more Suda51. NOW!
And also enjoy tons of new screenshots.
Ah, and by the way…SHE IS SO FUCKING BADASS!
Nop, now we’re not talking about Killer is Dead anymore. This is beyond that!
Do you remember the news about Grasshopper Manufacture being acquired by GungHo Online Entertainment? Good, this will their first project together!
Goichi Suda spoke to Weekly Famitsu about it, and here we go!
“The game will obviously have Grasshopper Manufacture’s signature forte of hack and slash action at its base, but we hope to incorporate GungHo’s power and know-how in areas we don’t have.”
We don’t really know much about the game, but both Suda51 and Kazuki Morishita (GungHo bossman) confirmed that the protagonist will be a female (thankfully they don’t give a fuck about publishers), that the game won’t be on smarthphones and/or tablets (thanks x2) and that the plot will be set in some asian environment. While the title, the release timing and the platforms remain unknown. Stay tuned!
During this week’s Game Developers Conference in San Francisco XSEED Games (publisher for the NA region) and Grasshopper Manufacture’s Suda51 showed to the press Killer is Dead. But beside some super secret in-game footage, Suda51 talked to Destructoid about the game and how it is deeply influenced by his previous works.
ON THE NAME KILLER IS DEAD
“I’m a fan of The Smiths, the band, and they have a song called “The Queen Is Dead”. This was just a tentative title and I just switched out the Queen with Killer. There was talk that let’s change the title to something else as it was sort of vague that it really doesn’t describe anything. And then grammatically it might be incorrect, but I thought it gave more uniqueness that really matched what the gameplay was about so we decided to leave it.”
ON THE SOUNDTRACK
“In the very beginning I explained what the concept of this game is about and what I’m trying to do within the game. After that we came up with a few ideas of what to do, and did some idea exchanges. But other than that I just threw the whole thing at Akira Yamaoka. At this time he’s still working in the Tokyo office, still chugging away.”
ON THE FLOWER, SUN AND RAIN CONNECTION
“There is some kind of similarity because Sumio Mondo was wearing a suit as well, and I just like that character. I don’t know, they just look similar. And then I liked the name Mondo so I decided to make him in a more action game this time. Originally I was thinking about Mondo Smith, but it’s a little close to Sumio Mondo so we decided to change it.”
ON THE VISUALS MATCHING PROJECT HEROES
“I’m surprised you’d remember that, I sort of forgot! That was something that I really liked, and I wanted to put that in a HD format and I think in Killer Is Dead I was able to achieve that.”
ON THE JAMES BOND INSPIRATION
“For this title, there isn’t specifically a Bond movie, it was just that 007 as a series. He’s a British agent that goes into different places, different countries to solve something. That was the backbone of how we created this.”
ON THE INFLUENCE FROM KILLER 7
“I wasn’t really specifically thinking about Killer 7 when I was doing [Killer is Dead], but I think it’s just a compilation of all the stuff that I was creating. This theme of executioner and the Killer 7 kind of matches. There’s a lot of stuff that I’m utilizing from the back catalog, and ideas that I had. Nothing really specific that connects those two together.”
Said so, we can add that we really can’t wait to put our hands on this game! Also there’s a new trailer of Killer is Dead with English voiceovers, but remember that Deep Silver announced that the European version of the game will have both the original Japanese audio and the translated one (for each country).
We’re sure by now everyone following videogame’s news already know the in-famous speech made by Warren Spector at D.I.C.E., as we’re sure most of you, reading this blog, is frustrated about what the
well respected game designer said.
Well, we are frustrated too and we can’t just shut up and let it go!
Before to start complaining, a short reminder on what happened for the those living in an another world.
During the D.I.C.E. (Design, Innovate, Communicate, Entertain) summit in Las Vegas, famous game designer Warren Spector talked how, now that he’s 50 years old, he changed his mind about what he likes and what he would like to see in video games. Nothing bad until…
“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made.”, talking about Suda51 and Grasshopper’s LOLLIPOP CHAINSAW, going on with “I want content that is relevant to my life, that is relevant to me, that is set in the real world…”
If you want to read more take a look to Kotaku‘s article here, but that’s enough to make you understand why we are so upset and disappointed that someone into the game industry, specifically a game designer, could think we need more “reality” in video games. No Mr. Spector, we DON’T need it. We don’t need the real world in our games. If we wanted something like that we just have turned on the TV and and watched the news, peraphs opened the door and took a walk.
Video games are a form of entertainment and ART that make all us DREAM. Why are you still here playing games at your age? Why, Mr. Spector, did you start work in the industry? Because we’re sure even you, as everyone, remember how cool it was to be someone else for few hours when you were a kid: an Italian plumber with mustache who wanted to save his princess, a blue hedgehog who could run at the speed of light, a boy dressed in green with an annoying fairy as companion.
We want to see the world burn, we want to see zombie apocalypses, aliens invasions and damn, YES, we want to fight them not with boring grey normal weapons but with a heart shaped chainsaws, rainbows and dancing cheerleaders!
The lack of ideas and fantasy is killing video games, we had enough Call of Duty look alike stuff in this new generation. If this is not relevant to your life, Mr. Spector, than maybe is time to ask yourself what your job is about. Keep in mind this is just our opinion, maybe a nostalgic vision of an industry that is radically changed during the years to adapt at the majority of people (see: casual gamers), but such a speech coming from someone inside the industry is quite sad and disappointing.
Let’s hope is just a 50 years old man having a break down. And let us know what you think!
As you MIGHT have noticed, here at THAT DAMN PIXEL we are quite fond of Suda51 and his games, so shortly after the last news about Xseed publishing Killer is Dead (and other Japanese games) in North America we went nosy on who is publishing the game in Europe (as we are based in London). Here we go!
KADOKAWA GAMES, Grasshopper’s partner in developing the new game, announced a partnership with Deep Silver, the game label of Koch Media, a leading producer and distributor of digital entertainment products based in Munich, to publish Killer is Dead in Europe and Oceania.
We are really excited about this new Suda’s work and it could easily turn into a GOTY for 2013. Until we get a release date, just kill the waiting with the official trailer.