Tag Archives: games

Microsoft is removing Xbox One DRM, internet checks and any other restriction!

20 Jun

xbox oneYes, you read it right. Microsoft is actually removing the so hated (and discussed) DRM from the Xbox One. But just not that, Xbox One will no longer require a 24-hours internet check-in and every restriction on second-hand games is no more! And least but not last, Xbox One will be region free.

This is what Don Mattrick, Microsoft’s president of interactive entertainment, said this morning in a press release:

“Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.”

We are obviously very happy about this, and Microsoft for sure has some balls to change plans on the go, but you know, if they want to sell at least a couple of console…

Someone already call this the biggest backtrack in gaming history, but what if everything was already in Microsoft’s plans? This could have been the best marketing campaign ever: serving a very unpleasant product for the users, letting the people rumoring and arguing about how shit it will be, and than change plans on the, giving to the players everything the want…we see what you did there Microsoft…

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Anonymous Xbox engineer explains DRM and Microsoft’s Xbox One plans

15 Jun

xbox one

 

After the Xbox One announcement, Microsoft seems to be very cryptic about all the DRM and second-hand games stuff. But not all the Microsoft employees are keeping the silence, indeed today an anonymous Microsoft engineer used Pastebin to spread the world with his thoughts. So here’s what the Redmond’s company is planning to do with the Xbox One [wall of text coming].

>The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for shit value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam’s model requires a limited used game model.

 
    >The thing is, the DRM is really really similar to steam… You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)
 
    >It’s a long tail strategy, just like steam. Steam had it’s growing pains at the beginning with all it’s drm shit as well. […] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too…) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shit.
 
    >Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can’t get it on additional licenses (like steam), then they charge the first person more. […] If we say “Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$” that is a decent model… Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That’s a revenue increase.
 
    >Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we’d be way worse off today. TLDR: Bring it on Steam 🙂
 
    2/4
 
    >Yeah we passed that around the office at Xbox. Most of us were like “Well played Sony, Well played”. That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO FUCK US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn’t put back… […] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all “U TOOK R DISCS” and they hiveminded.
 
    >Everyone and their mother complains about how gamestop fucks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.
 
    >The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF FUCKING ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. […] If you always want to stay with what you have, then keep current consoles, or a PS4. We’re TRYING to move the industry forwards towards digital distribution… it’sa bumpy road
 
    >Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we’ll see if it works in the coming years
 
    >Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It’s the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that shit happens magically on some huge ass screen with hand / voice gestures… That’s our goal.
 
 
    3/4
 
    >Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv… but it’s fucking sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.
 
    >By default it’s on, listening for “Xbox On”. You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) […] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can’t just unplug the cellular radio, but you can turn it off.
 
    >Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don’t. Don’t buy an Xbox 1. Just like if you didn’t have a broadband connection don’t get Live, and if you don’t have an HDTV the 360 isn’t that great for you either. New tech, new req. This allows us to do cool shit when we can assume things like you have a kinect, you have internet, etc.
 
    >Current plan is basically you’re fucked after 24 hours. Yeah… I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to “call in” to ensure you haven’t sold your license to gamestop or something… but there is no plan YET. I’m hoping the change it, but I don’t work on that so I don’t have much influence there /sigh
 
    >If the power goes out you ain’t playing shit. I’m assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You’re fucked for single player games. Again, that’s the PoR (Plan of record), but I expect it to change after the e3 clusterfuck
 
    >What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.
 
 
    4/4
 
    >The cloud capabilities is the shit they like the most. We basically made a huge cloud compute shit and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn’t need per frame calculation and can handle 100ms delays can be shifted to the cloud. That’s huge.
 
    >SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV… it’s that. The tech is there, just needs to be applied. There is some really cool shit going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It’s sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It’s awesome.
 
    >New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It’s pretty sweet.
 
    >Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.
 
    This was all from the Microsoft engineer that was on /b/ last night.
 
    >It’s not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.

Huge fighting games backgrounds animated gif collection

27 Apr

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Some Imgur user created the most staggering and beautiful fighting games backgrounds animated gif collection!

The backgrounds are taken from several fighting games, covering an huge amount of systems and franchises. We copy/pasted just few of them here, if you want to check (highly recommended) the entire galley follow this link, you can thank us later!

We dare you recognize all the games!

9DMQ7ae

TaNTKki

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Over $100 Million pledged to games on Kickstarter

22 Mar

kickstarter games $100 million love

 

Today the guys at Kickstarter shared an exciting stat: more than $100 million has been pledged to games projects on Kickstarter, giving 1,476 new games the green light!

Games Category Stats

  • Total Dollars: $107.6 Million
  • Successful projects: 1,476
  • Total Backers: 633,242

In the past four years, more than 633,242 backers have pledged to more than 4,500 games projects, nearly 1,000 of them in the past year alone. After the launch of Double Fine Adventure in February 2012, things really took off. Take a look at this video.

Keep it up guys, you’re one of the few helps for all the indie games devs out there!

Ken Levine guest of BAFTA for Bioshock Infinite Q&A

12 Mar

ken levine bafta

Last night BAFTA Games were joined by Ken Levine, creative director and co-founder of Irrational Games, at The Princess Anne Theatre in Piccadilly for a very interesting Bioshock Q&A session.

Levine talked about storytelling, character development, taking risks in games and many other game-related (and Bioshock-related) stuff.

In the first half of the evening, Levine gave a presentation outlining his  main aims for BioShock Infinite. He talked about the importance of “emotionally connecting gamers with the characters”, something he sees as a hallmark of the BioShock series. Levine then showed the complex process of creating the range of emotions for the AI of Elizabeth; from the voiceover to the motion-captures.

In the second part, Simon Parkin (from The Guardian) interviewed Levine on how his career developed, and what advice he could offer to those trying to break into the game industry. Levine was keen to emphasise the great luck he has had in his career. First, his discovery that he had a gift for writing and secondly, the opportunity he got to work on Thief: The Dark Project having never written for games before.

However, he also underlined that new developers must be willing to work incredibly hard: “It took us four months of talking before I wrote BioShock Infinite over two drafts”.

It is clear that Bioshock Infinite will be taking his company’s mission to its most ambition point to date.

You can read more about this Q&A event on BAFTA’s official report and/or reading the Twitter reel from BAFTA Games.

This is how the Dreamcast would look like in HD 1080p

11 Mar

dreamcast hd 1080p full

A couple of days ago DREAMCASTER’s Tube uploaded a very interesting video on their YouTube channel. Indeed the video shows how the Dreamcast would look like in HD 1080p.

Obviously this definition has been reached through an emulator and not the real console. But still, some games are really amazing and the details are astonishing! Enjoy!

 

 

There is a ridiculously huge (and expensive) games collection for sale on ebay

7 Feb

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“After a life spent collecting video games I decide to sell off my entire collection”

This is how the italian seller opened his listing on ebay. He continued saying that he just has too much things and the space to store them is finished long ago…realizing that if he wants to play at least half of his games, he should lives two or three entire human life…

This games collection is incredibly huge, and just to give an idea, he spent the last two months of his life taking pictures and making lists, working about eight hours a day just in order to make an inventory and to figure out what he has, and this is INSANE!

It counts something like 6850 games, 330 consoles, 220 controllers and 185 various accessories and peripherals from which we can recognize basically everything is worthwhile in video games history! From ultra-rare and ultra-limited edition Biohazard Dreamcasts to impossibly expensive NEO GEO AES games, from the incredibly hard-to-find Hotel FamicomBox to never-seen 80s Game & Watches.

biohazard dreamcast

neo geo aes metal slug

nintendo hotel famicombox

game & watch

Enough nostalgia and collector rage? Good, let’s talk about money…do you have some savings? Or are you planning to sell your house or your 1st born? Because this collection will cost you $550.000 (yes, fivehundredfiftythousand freaking dollars), plus some unknown-but-for-sure-hugely-expensive delivery cost if you don’t live in Italy (yup, hard times in Italy right now).

If you’re interested (or just curious) you can check the complete game list here, the image library of all the items here and the actual ebay listing here.

At the time of writing the collection has received no bids.

**UPDATE (8 Feb 2013)**

Bidding has ended on this listing. The seller has relisted the items here.

**UPDATE (9 Feb 2013)**

We finally got a bidder for $550k! (but maybe it’s just a joke)

bidder

**UPDATE (12 Feb 2013)**

The listing has been removed from ebay. Some private buyer? We’ll never know…