Tag Archives: dev

55 indie games in 5 minutes

20 May

Struggling on what will be your next indie game to play? Pixel Prospector made you a favor putting 55 of the freshest indie games all in one five-minutes video. Enjoy!

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Highlight reel from the first Bit Summit held in Kyoto

19 Mar

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Independently-developed games are taking the world by storm. Whether on mobile devices, PC, or console, games created by smaller development teams are capturing as much attention as the giant, triple-A games with multi-million dollar budgets. What independent developers may lack in size or resources they make up for in innovation and inspiration. The Western independent gaming scene has been percolating for years, but so too has Japanese independent development been moving steadily towards the future.

BIT.SUMMIT 2013 was the first annual Japanese independent game developer and media summit, held a couple of weeks ago in Kyoto, Japan, with the mission of help the indie Japanese video game developer get his work in front of a global audience. But also to help the Western markets learn about, anticipate, and appreciate Japan’s home-grown video games.

So, how did it went? It’s safe to say it was a massive success! So let’s enjoy an highlight reel video, featuring most of the games revealed at the event.

We really hope this was just the first event of many more!

The 90’s Arcade Racer has been fully founded on Kickstarter

12 Feb

We are very happy to share with you the news that The 90’s Arcade Racer has reached its goal (just $10k) on Kickstarter!

What are we talking about? The 90’s Arcade Racer is a racing game inspired by the great arcade racers of the 90’s, in particular it takes inspiration from some SEGA‘s materpieces, like Scud Race, Daytona USA and Indy 500.

The goal of Antonis Pelekanos (aka Pelikan13), designer of the game in collaboration with Nicalis, is to recreate the feeling those games evoked from players by maintaining the colorful, vibrant look and sense of speed but with modern visuals and car handling models. Basically a pure nostalgia-bath!

The 90's Arcade Racer kickstarter founded

The 90's Arcade Racer kickstarter founded

The 90's Arcade Racer kickstarter founded

The Kickstarter project has been fully founded (but you can still give him some money if you want), so it is going to be made for real, and this is awesome!

The game will be available for Windows, Mac, iOS, Android, Linux and Wii U on a TBA date. Stay tuned.

OUYA is available for pre-order via Amazon.com

5 Feb

ouya amazon june

After last night’s announcement (from this Wall Street Journal interview with OUYA’s CEO Julie Uhrman) that OUYA will be released on next June, the Android game system is now available for pre-order on Amazon.

As said before, the OUYA will cost $99.99, it comes with one joypad, but you can get the second for an extra $49.99 (and we hope they WON’T keep the currency exchange 1:1 with € and £).

So, if you’re interested in buying the OUYA you can check this Amazon’s feature article or just go for the pre-order here.

 

Game Developer Salary Survey 2013

4 Feb

The Game Developer Magazine and Gamasutra are inviting readers to participate in their annual Game Developer Salary Survey, a worldwide, publicly-released statistical study of game industry salaries and benefits.

The survey takes approximately 6-7 minutes to complete, and will run until Friday, February 22nd. The results will be published on April 2013.

So if you are a programmer, a game designer, a tester, an animator (or you just clean the toilets at Ubisoft) you can fill out the survey here. Obviously it is anonymous, and none of the information presented will be associated with any individually identifiable information.

But what are the results from the last year? Here we go! (bad news for you testers)

Programming: Already some of the highest paid talent in the game industry, programmers made even more in 2011 as their average salary jumped up to nearly $92,962 from $85,733. Salaries increased across the experience spectrum, with newer workers (under three years of experience) reporting a whopping $10,700 average increase over last year.

Art and Animation: Artists and animators’ average salaries increased to $75,780 over the previous year’s average of $71,354. The largest gains went to art directors and lead/technical artists, which bodes well for the industry veterans and less so for the younger artists and animators.

Game Design: Game designers, writers, and creative directors were paid $73,386 on average in 2011, up from $70,223. Game designers with less than three years of experience received the biggest boost over last year ($3,500).

Production: Though producers saw a huge increase in 2010 for their average salaries to $88,544, that dropped last year to $85,687. Most of these cuts were felt by producers with 3-6 years of experience, whose average salaries fell about $4,900 from 2010, and by producers with over six years of experience, whose salaries were cut by $3,300. Women continue to be comparatively well-represented in the production department (16 percent) — men absorbed most of the salary drop, while female producers’ salaries actually rose.

Audio: The average audio professional’s reported salary in 2011 was significantly higher, $83,182 compared to 2010’s $68,088. While it is difficult to draw meaningful conclusions from the data due to there being fewer respondents for this category compared to other disciplines, we received 30 percent more responses from audio professionals than we did in 2010, so the job market might just be on the uptick.

Quality Assurance: Quality assurance professionals (testers and QA leads) are the lowest-paid workers in the games industry for yet another year — and in 2011, their average salary decreased to $47,910 from $49,009 in 2010. The salary hit was mostly felt by QA leads with over six years of experience, while those with less experience in the field actually earned more.

Business: Business and legal employees are still the highest paid in the industry, but their salaries dropped from $106,452 in 2010 to $102,160 last year. Those with more than six years of experience were negatively impacted the most, making nearly $8,000 less. Newcomers, however, saw their average salaries increase by $14,000.

Death Inc. is the new Kickstarter project by Ambient Studios

4 Feb

Take control of the Grim Reaper in a freehand strategy game of plague, pestilence and profit, for PC and Mac.

Curious about the title? Good, because Death Inc. looks amazing! But first thing first…what is it?

Death Inc. is not your typical strategy game. It’s a unique mix of real-time strategy, god game and business sim, harking back to some of the classic Bullfrog games like Theme Park and Dungeon Keeper.

Simply paint your orders into the world and unleash your infected minions on serfs, wenches and noblemen. Every human that falls will join the ranks of your pestilential horde.

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In between battles, build your business empire on the bones of your victims and strive to become the greatest Reaper the world has ever endured.

It’s time to show the artistic side of infection and paint your way to the ruination of mankind. And a bigger office.

Every unit in your horde has a primal instinct to attack anyone and anything not affected by the plague. People, cows, chickens… you direct it, they’ll infect it.

But beware! Humanity’s not going to go down without a fight. Your potential victims will defend themselves with sticks, swords, bows or muskets, even siege weapons; anything they can find.

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But why we support this game? Because is made by Ambient Studios, that is a small (eleven employees) independent developer based in Guildford, UK, unexpected centre of the British games development universe (kind of). Founded in 2011 by ex-Media Molecule alumni (does Little Big Planet ring any bell?). And trust us, there guys are good.

But they are indie, and guess what, they need money (£300k) to make games! So, if you feel that Death Inc. could be your next addiction feel free to help them on Kickstarter. They’re planning to finish the game before October 2013.