Tag Archives: code

A BETA of ToeJam & Earl 3 for Dreamcast has been released (not by SEGA)

26 Dec

toejam & earl 3 dreamcastYou’re probably wondering what’s wrong with the title of this article. Yes, we know that we’re talking about a 10 years old game, also quite an awful game to be honest. But the interesting fact is that ToeJam & Earl 3 has never been released for the console it was planned for, the Dreamcast, getting just a minor release on the original Xbox.

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You can unlock the Bioshock Infinite’s ultra hard 1999 Mode with the Konami Code

25 Mar

bioshock infinite 1999 mode

Yep, you heard it right, you can unlock the uber fucking hard 1999 Mode of Bioshock Infinite by simply using the good ol’ Konami Code.

What is the 1999 Mode? Here’s Ken Levine (you know, the guy who — let’s say — made the game) talking about it:

“The 1999 mode — I want to be clear — it’s not like an entirely new game where you buy the game and get two games in one.  It is a version of the game.  Think about when you play Monopoly with different house rules.  It’s sort of like that.  You can set a bunch of different rules and the rules make it much more difficult and a much more unforgiving game. We call it the 1999 mode because our first game came out in 1999, System Shock, and it was a tough, tough game. We wanted old school fans to have a sense of the game that was pretty unforgiving, as BioShock 1 was not particularly unforgiving. I designed it to get through it. We really wanted to give gamers that kind of challenge who wanted it, but it’s tough stuff.  It’s like the hot sauce on the table, use it with care.”

In 1999 mode the player picks a specialization and sticks with it, and his actions will be ruled by that choice until the end of the game. Ammo will be hard to come by. Every small bar of health will be precious, and if you die you’d better have the resources needed to revive, or it’s GAME OVER. So basically, for hardcore gamers, 1999 mode could be the best thing that’s ever happened. And for the non-hardcore gamers? Levine said:

“They’re gonna hate this mode. That’s okay — it’s not for them.”

The funny thing about all this is that Levine himself, last year said that the 1999 Mode wouldn’t unlock with some sort of Konami Code-like…

Up, Up, Down, Down, Left, Right, Left, Right, B, A

Hackers find that F-Zero AX is fully playable within F-Zero GX on GameCube

9 Mar

f-zero ax gx

F-Zero GX is a masterpiece for the GameCube, a great collaboration between SEGA and Nintendo (and the first one, right after SEGA became a third party developer) that leaded to an awesome racing game. The game had also its counterpart in the arcades, indeed there was (and still is, but it is ridiculously rare to find) a cabinet version called F-Zero AX. The two games can exchange save data via GameCube memory cards in order to unlock some extra stuff, but recently, some hackers found that the two versions of the game have something else in common.

People at The Cutting Room Floor, a site dedicated to unearthing and researching unused and cut content from video games (from debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers), recently discovered that F-Zero GX contains the full version of F-Zero AX, and everybody can access the game through an Action Replay disc.

The unused content was a difficult find, as it was hidden for almost a decade (the GX version was released back in 2003). AX is unlockable in both PAL and NTSC version of the game, but obviously it is a bit buggy and contains some instances of Japanese text.

These are the two codes needed to unlock the arcade game in your GameCube version: