Tag Archives: art

Here’s Tangiers, the Dalì of video games

8 Aug

tangiers

The discussion about video games being a form of art is always a good point to start when we find gems like this one. Tangiers appears to be the most surrealist video game you will ever play, let’s say the Dalì of gaming.

The game is an indie project by a two man studio called Andalusian, and based in Bristol, and it’s looking for funds on Kickstarter.

tangiers

Following the words of Alex Harvey, one of the two men behind the project, Tangiers is where stealth gameplay meets the darker avant-garde of the 20th century, defining his creation as a dark, uneasy game, but also as an exploration of broken cities and landscapes.

You still don’t see the art? Here’s what Alex said regarding the artistic inspirations for the game:

“Writers such as Burroughs and Ballard, artists within the Dada movement and the music and textures of Throbbing Gristle, Cabaret Voltaire and David Lynch all drive us. They are our motivations – often oblique, sometimes in open reference.”

tangiers

The game is currently on Kickstarter, and if you think it could be your next piece of art, here’s the link to give them some money. Note the the project still need $4k, but the countdown is still on six days to go.

Want more? Enjoy the two trailers.

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Printing Miiverse is the art show featuring Miiverse artists

29 Apr

printing miiverse

 

Printing Miiverse is an art show about the Nintendo’s Miiverse organized by Miiverse ART guys. It is absolutely non-profit and it will take place in Nuremberg, Germany in the Kunstbunker Gallery, starting on 4th of May.

This sounds amazing and the gallery will feature 172 Miiverse artists presenting incredible 13255 drawings! As the event is located in Germany (you know, Nintendo’s european HQ is in Frankfurt) you can also watch the Livestream and video-uploads in this channel, for a chance to chat with the visitors and comment on their drawings via Miiverse!

This is absolutely one of the highest manifestations where gaming meets art!

When 16-bit and real world collide

19 Apr

Thanks to Kotaku, we discovered some special little gems. In fact seems like two deviantART user, Victor Sauron and Glauber Tanaka, have made some really nice and catchy pics, mixing real world photos and 16-bit era video games characters.

The result is amazing! Enjoy the slideshow.
real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

real life 16bit pixel art

Enjoy the official box art of Grand Theft Auto V

2 Apr

After has been spotted painting a giant mural of it in downtown Manhattan, Rockstar Games has finally released the official box art of Grand Theft Auto V, with the usual mosaic layout that characterize all the series covers since Vice City.

grand theft auto v gta5 gtav cover box art

The making of Metal Gear Rising murals

7 Mar

Surely you still remember the amazing and huge murals made by End Of The Line in London, Liverpool and Leeds for the launch of Metal Gear Rising: Revengeance. Well the game is now out (and it’s amazing) and Konami decided to release a video “making of” of the three graffiti. Enjoy (and expect some heavy dubstep).

Help Bob to get back to his bed

4 Mar

back to bed bob bedtime game

That wasn’t a metaphor, in this indie game you actually have to help Bob the sleepwalker to get back to his beloved bed. How? Controlling Subob, his subconscious guardian, through an honiric and Dalì-like dream world.

Sounds weirds, and it is indeed. But it also looks amazing and deep. Also a bit creepy…

The project is from Bedtime Games (so appropriate name) and Rusty Dice Digital Games, two Danish indie developers. Back to Bed was originally developed in a student production under the Danish Academy for Digital Interactive Entertainment (DADIU), in the fall of 2011. The members of the production team was made up of student from different universities, art schools, and the Danish Film School. The goal of the production was for student to experience being a part of a full production team, complete with roles and responsibilities. The result of the production is a game with a dozen level and a bunch of different mechanics for puzzles.

The game is currently on Kickstarter looking for funds.

To better understand the game mechanics take a look at the trailer below and/or try the demo.

This Threadless t-shirt is something you want. NOW.

12 Feb

Threadless is an online community of artists and an e-commerce website based in Chicago, where designs are created by and chosen by an online community.

Each week, about 1,000 designs are submitted online and are put to a public vote. After seven days the staff reviews the top-scoring designs. Based on the average score and community feedback, about 10 designs are selected each week, printed on clothing and other products, and sold worldwide in limited editions.

This article is just to let you know that right now a very cool t-shirt is available. Take a look!

 A Pixel of My Childhood  Design by Adam Jhesu Rufino Nakamura threadless

This awesome t-shirt, that features some pixelated Nintendo controllers, consoles and cartridges, is called “A Pixel of My Childhood” and has been design by Adam Jhesu Rufino Nakamura. In our opinion it totally worths the $20 price tag. If you want it (and you know you do) buy it here, but hurry up, it’s not going to last forever.

Giant Metal Gear Rising murals decorate three UK cities

7 Feb

Tired of all these Metal Gear Rising trailers? Yep, the new title from Platinum Games looks awesome and all, but Konami felt that its new masterpiece (we hope it will be, because Platinum guys are cool and talented) deserve some more hype…

That’s why EndOfTheLine, a company based in East London focused on producing huge murals and cutting edge installations, has been contacted by the Japanese software house to perform some graffiti about Raiden in three UK cities.

metal gear rising murals graffiti uk

metal gear rising murals graffiti uk

metal gear rising murals graffiti uk

metal gear rising murals graffiti uk

You can find these pieces of art in Ropewalks Square in Liverpool (where the above pics were taken), Sclater Street in London’s Shoreditch and Aire Street in Leeds. The artworks aren’t quite finished yet, but by tomorrow the should be.

EndOfTheLine guys are quite famous for this kind of campaigns, indeed they used to work within the video games industry quite a lot. Check their portfolio to see some of their best work to date.

This is the kind of advertisement we like!

**UPDATE (12 Feb 2013)**

Here’s the one in Leeds!

**UPDATE (19 Feb 2013)**

We’ve been to Shoreditch this eve, and now also the one in London is (almost) complete!

metal gear rising murals graffiti uk london shoreditch

Interview: David Kanaga, sound designer of Proteus

5 Feb

We are really proud to share with you our little interview with David Kanaga, sound designer of Proteus.

If you don’t know what Proteus is, be ashamed. Proteus is a pure sensorial experience, both visual and audio; someone called it an anti-game, because its lack of plot or of a proper mission objective, but we don’t agree with them, because video games are a form of mixed arts, and this game is the proof. Proteus is pure art, game art.

It’s kind of weird trying to describe a game like this, you should really play it to understand what we mean. But for now take a look at the trailer.

 

Ok, now that you have a vague idea of what Proteus is, we can start our interview with David.

____________________________________________________________________________________________

• THAT DAMN PIXEL: You and Ed (Ed Key, the other guy behind the game) describe Proteus as a game of audio-visual exploration and discovery. How important is the audio component in this title? And why?

– DAVID KANAGA: It’s important to me. I don’t understand games very well if their mechanics are not hugged by music. Music moves constantly in ways that it’s difficult for visuals to do without seeming messy — messy is good (see this: Len Lye “Free Radicals”), but maybe we can approach these time-based languages with sound first.

THAT DAMN PIXEL: Did you write down the music after the graphical part was finished or the video/audio development went b2b?

– DAVID KANAGA: Sometimes after, sometimes b2b — there were no rules, though these are some loose guidelines that i sometimes follow as dogma: Soundtrack 2: Methods

• THAT DAMN PIXEL: How long did it take to create the music for a game like this one?

– DAVID KANAGA: sometimes it took exactly as long to make as it takes to listen to (~30 seconds) — much of the sound was improvised. designing the music as a space is more involved. the whole thing took almost 3 years.

• THAT DAMN PIXEL: How you met Ed, and how you two ended up making Proteus?

– DAVID KANAGA: I wanted to make music for a videogame, and I posted my music on TIGsource and only Ed liked it– he got in touch and we started working

THAT DAMN PIXEL: Are you proud of this particular work?

– DAVID KANAGA: Yes

THAT DAMN PIXEL: You won the INDIECADE 2011 for the Best Audio. Did you expect this prize?

– DAVID KANAGA: Wasn’t sure what to expect.

THAT DAMN PIXEL: Is Proteus your first game-project? Are you planning to continue on this field?

– DAVID KANAGA: No. The biggest other project I’ve done is music design for Dyad, released on PSN last July. I’ve done work on other games, too — Selected Works and Plays. I plan to continue.

____________________________________________________________________________________________

Well, this was amazing, and we feel very fortunate to met David. He is a very kind and willing person. We wish him (and also Ed) best of luck with Proteus and with his future projects.
Here’s some useful links! Follow David on Twitter, check out his site and BUY PROTEUS HERE!