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Lollipop Chainsaw MUST have been made

8 Feb

warren spector lollipop chainsaw

We’re sure by now everyone following videogame’s news already know the in-famous speech made by Warren Spector at D.I.C.E., as we’re sure most of you, reading this blog, is frustrated about what the well respected game designer said.

Well, we are frustrated too and we can’t just shut up and let it go!

Before to start complaining, a short reminder on what happened for the those living in an another world.

During the D.I.C.E. (Design, Innovate, Communicate, Entertain) summit in Las Vegas, famous game designer Warren Spector talked how, now that he’s 50 years old, he changed his mind about what he likes and what he would like to see in video games. 
Nothing bad until…

“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made.”, 

talking about Suda51 and Grasshopper’s LOLLIPOP CHAINSAW, going on with “I want content that is relevant to my life, that is relevant to me, that is set in the real world…”

If you want to read more take a look to Kotaku‘s article here, but that’s enough to make you understand why we are so upset and disappointed that someone into the game industry, specifically a game designer, could think we need more “reality” in video games. 
No Mr. Spector, we DON’T need it. We don’t need the real world in our games.
 If we wanted something like that we just have turned on the TV and and watched the news, peraphs opened the door and took a walk.

Video games are a form of entertainment and ART that make all us DREAM. Why are you still here playing games at your age? Why, Mr. Spector, did you start work in the industry? Because we’re sure even you, as everyone, remember how cool it was to be someone else for few hours when you were a kid: an Italian plumber with mustache who wanted to save his princess, a blue hedgehog who could run at the speed of light, a boy dressed in green with an annoying fairy as companion.

We want to see the world burn, we want to see zombie apocalypses, aliens invasions and damn, YES, we want to fight them not with boring grey normal weapons but with a heart shaped chainsaws, rainbows and dancing cheerleaders!


The lack of ideas and fantasy is killing video games, we had enough Call of Duty look alike stuff in this new generation.
 If this is not relevant to your life, Mr. Spector, than maybe is time to ask yourself what your job is about. 

Keep in mind this is just our opinion, maybe a nostalgic vision of an industry that is radically changed during the years to adapt at the majority of people (see: casual gamers), but such a speech coming from someone inside the industry is quite sad and disappointing.

Let’s hope is just a 50 years old man having a break down. And let us know what you think!

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European version of Killer is Dead will have both English and Japanese audio

1 Feb

KILLER is DEAD seems to be an hot topic these days, and we are all pretty excited about it.

After all the news about who will publish the next Suda51 work in North America and Europe we are happy to share with you a tweet sent yesterday night by Deep Silver (Killer is Dead european publisher).

So it seems we will be able to enjoy the game (also) with its original Japanese dubbing, and this is and awesome news! Thanks Deep Silver to think about gamers 😉

(Still no info about the topic for the NA release from Xseed)

Deep Silver to bring Killer is Dead to Europe and Oceania

31 Jan

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As you MIGHT have noticed, here at THAT DAMN PIXEL we are quite fond of Suda51 and his games, so shortly after the last news about Xseed publishing Killer is Dead (and other Japanese games) in North America we went nosy on who is publishing the game in Europe (as we are based in London). Here we go!

KADOKAWA GAMES, Grasshopper’s partner in developing the new game, announced a partnership with Deep Silver, the game label of Koch Media, a leading producer and distributor of digital entertainment products based in Munich, to publish Killer is Dead in Europe and Oceania.

We are really excited about this new Suda’s work and it could easily turn into a GOTY for 2013. Until we get a release date, just kill the waiting with the official trailer.

Xseed Games is bringing five new Japanese titles outside Japan in 2013

31 Jan

Who are these guys and why we should thank them?

Well, Xseed Games is a small (and when I say small, I mean really small, like 9 people) video games publisher and distributor based in Torrance, California; and we should thank them because their only purpose is to bring weird, strange and beautiful Japanese games to the North American market (and eventually let them know to European publishers).

Xseed Games HQ. You just met half of the employees.

Xseed Games HQ. You just met half of the employees.

We really appreciate them (and everybody should do), because unlike the bigger guys (someone said Activision, Electronic Arts and Ubisoft?) they don’t really care about money. They’re happy to just focus on eccentric (and mostly weird, but always amazing) Japanese games, from dating simulations to j-RPGs.

You should thank them for being able to play titles such as KORG DS-10 (NDS, 2008), Ys Seven (PSP, 2010) or The Last Story (2012, Wii) localized in your language. But this is not all. In a press release this morning, Xseed Games announced that it’s bringing five new games outside Japan: Killer Is Dead (yep, new game from Suda51)(X360 / PS3, Summer 2013), Rune Factory 4 (3SD, Summer 2013), Valhalla Knights 3 (PSVita, Fall 2013), Ys Celceta (PSVita, Fall 2013), and Ys I & II Chronicles (Steam, February 2013).

We leave you with trailers about those new upcoming games. Enjoy, and be respectful to Xseed.

This last one about Ys I & II is from the PSP version, because there’s not Steam version trailer out there.

Suda51’s Grasshopper Manufacture joins GungHo Group

30 Jan

Here we go folks! This blog starts with a post about our beloved Suda51 and his Grasshopper Manufacture and I can’t imagine a better subject for a bombshell start!

But first thing first, on February 1, 2013, Grasshopper Manufacture will join GungHo Group, both companies have announced earlier this morning. Is this a good or a bad news? Let’s find out!

GungHo CEO Kazuki Morishita and Grasshopper CEO Goichi Suda

GungHo CEO Kazuki Morishita and Grasshopper CEO Goichi Suda

Grasshopper Manufacture is a critically acclaimed software house based in Tokyo, founded by Goichi Suda in 1998, best known for video games masterpieces such as Killer 7 (GCN / PS2, 2005), No More Heroes (Wii, 2008), Lollipop Chainsaw (X360 / PS3, 2012) and the upcoming Killer Is Dead (X360 /PS3, 2013). The company, and particularly his CEO and head designer Suda51, is noted for its original and imaginative titles, ones that are also fraught with financial risk. Anyway, if you don’t know it, probably you’re reading the wrong blog (just saying).

On the other side, GungHo Online Entertainment is a leading Japanese company specialized in online game services, primarily known for hosting the Japanese server of Ragnarok Online (PC, 2001), as well as their development of Ragnarok DS (NDS, 2008).

GungHo CEO Kazuki Morishita and Grasshopper CEO Goichi Suda discussing the union.

GungHo CEO Kazuki Morishita and Grasshopper CEO Goichi Suda discussing the union

“GungHo is fusing the planning and development power of Grasshopper Manufacture with the power of managing online games cultivated by both companies to produce higher quality content.” said GungHo CEO Kazuki Morishita on his official announcement.

On the other hand, Suda51 had been more concise (as usual) just dropping a status update on his Facebook “I’d like to inform you that as of Feb 1, 2013, Grasshopper Manufacture Inc. will be joining GungHo Group.”

Both parts invite readers to take a look at the interview made by 4Gamer.net for further details, but it’s in Japanese…so just trust us 😀

At THAT DAMN PIXEL we love Suda’s games and we don’t know if this partnership (well, more an acquisition than a partnership) is driven by any financial problems (Grasshopper doesn’t always make amazing sales outside Japan) or something else, but as long as Goichi keeps doing great, creative, crazy (weird?) and awesome games we don’t really mind.

PUNX NOT DEAD