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Enjoy this gameplay video for the first level of Sturmwind

26 Apr

Finally Sturmwind for the SEGA Dreamcast is out, you know it, also because we covered the thing quite a lot, for example with our exclusive preview.

If you pre-ordered it (like almost 3 years ago), your long-waited copy should be on some truck or plane, travelling to your post box. But, as long we still got our press copy, we decided to record some gameplay video; and the one above is from the very first level of the game, played in hard. Enjoy.

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That Damn Pixel on Facebook

20 Apr

that damn pixel facebook

 

Yep, it happened. From today you can find That Damn Pixel also on Facebook.

And remember that you can follow us even on Twitter and subscribe to our YouTube channel.

Have a nice weekend everyone!

Unboxing | Bioshock Infinite Ultimate Songbird Edition | PC

27 Mar

songbird

So finally Bioshock Infinite is out! We waited so long for this moment and eventually we got it! We also got the super uber cool Ultimate Songbird Edition for PC, so we decided to unbox it for your pleasure (or envy). Enjoy the video!

And yes…we’re based in London, so we feed our Songbird with tea and biscuits…problems?

Arcade Passion | 2 – SEGA GiGO (Ikebukuro)

21 Mar

SEGA GiGO AKIHABARA | 池袋 GiGO

sega gigo ikebukuro 池袋

Address: 1-21-1 Higashi-Ikebukuro, Toshima-ku, Tokyo 〒 170-0013 | 〒170-0013 東京都豊島区 東池袋1-21-1

Telephone: (00 81) 03-3981-6906

Opening time: 10:00~24:00 (10am – 12 midnight)

Website: http://tempo.sega.jp/am/ikebukuro/

Foursquare venue: 池袋 GiGO

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Our journey in the beautiful world of Japanese game centers continues with another must-visit arcade. This time we’re talking about the Ikebukuro SEGA GiGO, probably the largest game center in the whole Japan. It is located not far from the Ikebukuro station, one of the three largest commercial districts in Tokyo. This huge amusement venue offers seven floor of arcade cabinets (of every type and genre), ufo-catchers and so on. And as expected, the store boasts an impressive lineup of fighting games at its B1 floor, with daily tournaments and competitions. Like its counterpart in Akihabara, this SEGA temple often holds anime oriented events. From our personal experience, it’s safe to say that this Ikebukuro GiGO is far better than everything else you could possibly find in Japan (and in the world). If you’ll travel by this district, stop and spend some money here! Must visit!

FINAL THOUGHT: Nothing else to say, apart from that this game center is like the heaven for all the arcade gamers!

TDP Preview | Sturmwind

12 Mar

sturmwind duranik dreamcast

Few weeks ago we received from Germany our press copy of Sturmwind! What is it? Easy, it is a brand new homebrew shooter game for the SEGA Dreamcast (obviously not an official release approved by SEGA) by Duranik.

Sturmwind is an old school shmup, a very traditional one indeed, where you don’t have to think a lot, just follow one simple rule: if it moves, shoot it!

sturmwind duranik dreamcast

Behind this little masterpiece there is Duranik, a German indie development team, known for its previous attempt to create a shooter game on a dead console: Native for the Atari Jaguar.
It is very likely that Sturmwind has born from that failure, trying to make a better game, more accessible even to modern players, but sticking to the great classics guide lines.
That’s why Duranik has chosen the Dreamcast, that despite its premature dead, it is more widely available and more powerful than any other cool retro-console (no, ps2 isn’t cool, nor powerful).

Sturmwind tries to take advantage of every bit of the Dreamcast hardware and supports a wide range of effects, indeed we can call it a perfect mix between 2D and 3D, leading to an astonishing visual impact.
We surely can’t hide out excitement playing a bran new game on our favourite console of all times, and it’s safe to say that Sturmwind could have been released on XBLA and PSN without any problem.

sturmwind duranik dreamcast

The game is pretty straightforward, you can play the normal mode with all 16 levels or the arcade mode with only 6 levels and no continues. In normal mode your progress will be saved with every finished level (obviously you’ll need a VMU to save your progress).

Speaking of pure gameplay, Sturmwind is very enjoyable (despite the CG intro with german voiceover or the unreadable german names of the weapons and levels) and once you start to play you’ll quickly understand every game dynamic, as the three weapon selection, the backfire and the point system. Duranik guys said that the game is designed for all Dreamcast fans, it is no hardcore maniac or score shooter. Even average players are able to see more than the first level. There is a good bit of memorization involved as with most of this type of games but that is part of the fun.

sturmwind duranik dreamcast

We said that Sturmwind is a game for everyone, so it’s not hardcore? Don’t worry, it is a highly addictive and a very challenging game; it could not be like a modern bullet hell game from Cave, but we prefer this way…even because on the Dreamcast we want to breathe a sort of old school flavour, and Sturmwind perfectly accomplish this job! (if you want to go crazy, just set the hard mode!)

And guess what? Sturmwind has also online leaderboards, but you won’t need to connect your dusty DC to the internet: in fact, your copy of the game will generate an unique code for your highest score, then you’ll just have to put that code with your nickname in this site…done! Online leaderboards!

sturmwind duranik dreamcast

So here’s some specs:

  • 16 Levels
  • 3 selectable difficulty levels
  • configurable controls
  • adjustable screen position
  • different weapons selectable
  • More than 20 large boss enemies
  • Hundreds of different enemies
  • FMV intro sequence
  • Hybrid 2d/3d game engine
  • Resolution 640×480
  • PAL50, PAL60, NTSC and VGA (with Adapter) compatible
  • Region Free
  • Works with any MIL-CD compatible Dreamcast
  • CDDA Sound
  • Supports: Joypad, Arcade Stick (Analog/Digital), VMU, Rumble Pack
  • (configurable)
  • Internet WEBcode Hiscore Tables
  • Award Trophy System with unlockable content

If you got a working Dreamcast at home and you feel like this could be your next must-play (we feel it) you can preorder the game on Redspot Games, even if the release date is still set to TBA.

Check out the official trailer!

**UPDATE (14 March 2013)**

Sturmwind gets a release date! The game will be out on 24 April 2013.

Resident Evil 1.5 Gameplay | Elza Walker

19 Feb

After our post about the release of an early build of Resident Evil 1.5 and the previous video about the Leon campaign, here we go with a second one! This time we tried the Elza Walker campaign. We use the word tried instead of played because…oh well…watch the video.

Resident Evil 1.5 Gameplay | Leon S. Kennedy

18 Feb

As we already told you here, a build of the long-waited Resident Evil 1.5 leaked, so the guys behind the so-called restoration project have released a playable build of the game. We have played it a bit today, so enjoy our gameplay video for the Leon S. Kennedy campaign.

Yes, there are a lot of doors we didn’t open…why? Because most of them lead to a game crash or to major gameplay issues.

Why we didn’t use the knife to fight the baboons? Because if you press the button for that you can just open the debug menu, so we just enjoyed our death.

A video for Elza Walker gameplay is coming soon, so stay tuned.

**UPDATE 19 Feb 2013**

Here we go with Elza

Lollipop Chainsaw MUST have been made

8 Feb

warren spector lollipop chainsaw

We’re sure by now everyone following videogame’s news already know the in-famous speech made by Warren Spector at D.I.C.E., as we’re sure most of you, reading this blog, is frustrated about what the well respected game designer said.

Well, we are frustrated too and we can’t just shut up and let it go!

Before to start complaining, a short reminder on what happened for the those living in an another world.

During the D.I.C.E. (Design, Innovate, Communicate, Entertain) summit in Las Vegas, famous game designer Warren Spector talked how, now that he’s 50 years old, he changed his mind about what he likes and what he would like to see in video games. 
Nothing bad until…

“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made.”, 

talking about Suda51 and Grasshopper’s LOLLIPOP CHAINSAW, going on with “I want content that is relevant to my life, that is relevant to me, that is set in the real world…”

If you want to read more take a look to Kotaku‘s article here, but that’s enough to make you understand why we are so upset and disappointed that someone into the game industry, specifically a game designer, could think we need more “reality” in video games. 
No Mr. Spector, we DON’T need it. We don’t need the real world in our games.
 If we wanted something like that we just have turned on the TV and and watched the news, peraphs opened the door and took a walk.

Video games are a form of entertainment and ART that make all us DREAM. Why are you still here playing games at your age? Why, Mr. Spector, did you start work in the industry? Because we’re sure even you, as everyone, remember how cool it was to be someone else for few hours when you were a kid: an Italian plumber with mustache who wanted to save his princess, a blue hedgehog who could run at the speed of light, a boy dressed in green with an annoying fairy as companion.

We want to see the world burn, we want to see zombie apocalypses, aliens invasions and damn, YES, we want to fight them not with boring grey normal weapons but with a heart shaped chainsaws, rainbows and dancing cheerleaders!


The lack of ideas and fantasy is killing video games, we had enough Call of Duty look alike stuff in this new generation.
 If this is not relevant to your life, Mr. Spector, than maybe is time to ask yourself what your job is about. 

Keep in mind this is just our opinion, maybe a nostalgic vision of an industry that is radically changed during the years to adapt at the majority of people (see: casual gamers), but such a speech coming from someone inside the industry is quite sad and disappointing.

Let’s hope is just a 50 years old man having a break down. And let us know what you think!

Arcade Passion | 1 – SEGA GiGO (Akihabara)

3 Feb

Step inside. Passing rows of crane games, the air is thick with gray cigarette smoke as players feed coins into slots.

Arcade staff empty ashtrays and wipe down cabinets between rounds of play. Groups of schoolgirls pile into sticker-picture booths. Mild-mannered salarymen display impressive King of Fighters fighting skills. A few of the game cabinets are connected to flat-screen TVs so bystanders can stop and ogle. Grimy VCRs are hooked up to bullet-hell shooting games, making it possible for players to record their game play, take home the VHS tape, and study. A line has formed for card-based game Sangokushi Taisen, snaking past the latest dizzying beatmania rhythm game from Konami. Houswives carry buckets of worthless tokens for roaring pachinko machines. A blue plastic gun is pulled and fired at a monitor. Bang bang! The Sega rally-car pedal is pushed to the metal. And players just keep playing. Welcome to the game center, the Japanese arcade. This is where regular folks show off irregular game skills.”

This is what Brian Ashcraft, Osaka-based writer and Kotaku columnist, wrote down as introduction for his best seller “Arcade Mania! The turbo-charged world of Japan’s game centers” (never heard of it? shame on you! save your soul and buy it somewhere NOW!). But why we chose these words? Well, because they describe at best the real feel of being in a Japanese arcade.

We love arcades (video arcades, game arcades, game centers or whatever you call them), everybody do. At least if you are old mature enough to had spent your childhood in one of them, trying to beat that damn pixel highscore. The problem is that video arcades in Europe and in the US are dead, and there is just one place in the world to keep enjoyng the joy of being the record-holder for Metal Slug X or being beaten by a stranger on a Street Fighter II match: obviously we are talking about JAPAN.

This new column has born with the purpose of let you know about all (well, most of them) the beautiful, marvellous, incredible, amazing (sometimes hidden) Japanese game centers! With the hope of building a sort of arcade guide!

Enough introduction (what a long one!), let’s start our journey and spend some ¥!

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SEGA GiGO AKIHABARA | 秋葉原 GiGO

Akihabara_GiGO

Address: 1-15-1 Soto-Kanda, Chiyoda-ku, Tokyo 101-0021 | 〒101-0021 東京都千代田区 外神田1-15-1

Telephone: (00 81) 03-3252-7528

Opening time: 10:00~24:00 (10am – 12 midnight)

Website: http://tempo.sega.jp/am/akiba-gigo/

Foursquare venue: 秋葉原 GiGO

__________________________________________________________________________________________________

Starting this column with the Akihabara SEGA GiGO is a must. This is the ultimate temple of every arcade-gamer. It offers six floors (yep, SIX freaking floors) of game cabinets, covering any different game genre, from UFO-catchers to virtual card games, from fighting games to shmups! Obviously there are lots of competitor’s arcades in Akihabara, so to keep up with the neighborhood this GiGO offers monthly tournaments and lots of anime-oriented events and prizes.

FINAL THOUGHT: imagine all your dreams come true…this is the place you DESERVE! It’s just out of Akihabara station, so…what are you waiting for?

Memorable Video Game Advertisements | 1 – Nintendo // SEGA

2 Feb

As we all know, video games are art (no? wrong blog). But there are something else that usually is left out from the definition of art…advertisements. Obviously not all of them (exactly as not all games are), for example we don’t consider art your local market tv spot or some trash washing powders paper ads as a form of art.

But, what happen when video games and advertising collide? Well, sometimes something special, that gives you goosebumps, sometimes something very weird (anyone said japanese tv spots?).

Said so, MEMORABLE VIDEO GAME ADVERTISEMENTS (MVGA) will be a new periodical (just don’t ask how often) column about the best (and sometimes the worst) video games advertisements of all times. Every issue will feature one tv spot and one print/paper/billboard adv.

Let’s start!

NINTENDO GAMECUBE TV COMMERCIAL

Date: 2001

Country: Japan (any doubt about that?)

Comment: What the fuck did I just see?? Well, probably one of the weirdest best Nintendo commercial so far…Anyway that’s not Tokyo or something, but it was filmed in Hong Kong. And if you’re wondering about the song, it’s “Hatsukoi” by Kojima Mayumi

SEGA GENESIS PAPER ADV

gdwnd_01

Date: 1989

Country: USA (the name Genesis rings any bell?)

Comment: Brilliant! Fantastic! We’ll love this adv forever! This is pure OLD SCHOOL CONSOLE WAR! Thanks to Sega of America CEO Michael Katz for being so arrogant and aggressive; you created one of the best marketing campaign ever!