After years of hyped waiting and a couple of other shooters, you brand new Dreamcast game (mind, not officially licensed by SEGA) is out! Redux: Dark Matters is the latest shooter game released by Hucast Games for the long-dead SEGA console.
Unfortunately we have to report that this past Christmas wasn’t joyful for everyone. In fact Hello Games, developer of No Man’s Sky, new indie exploration game announced just a month ago, said that their office has been completely flooded on Christmas Eve, due to the infamous UK Storm that stroke most of the Britain territories on December 24.
The title already explains the whole story. Robert Fink basically designed and, helped by his friends, developed a video game in order to propose himself to his girlfriend.
Oh look, there’s finally something interesting shown on TV! Good news folks, if you live in UK, this Saturday a very cool and interesting 2-hour documentary called How Videogames Changed the World will be aired on Channel 4 at 9pm.
If you’re excited about Swery’s D4 as we are (and have a good 40+ minutes to spare) you absolutely have to watch this video. It has been shoot at last GDC Next 2013, during a conference called D4: Dawn of the Dreaming Director’s Drama, in which Hidetaka ‘Swery65’ Suehiro explains how he is implementing the Xbox One’s new Kinect technology.
Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale. The creators wanted it to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. They say it plays like the best parts of A Link to the Past and Diablo, evolved with lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
Here the Kickstarter trailer!
It definitely looks awesome and we want to put our hands on it as soon as possible. But here are more screens/gifs.
But what it’s exacly about?
- Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.
- Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.
- A challenge – The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. (Some yell hurtful phrases at players simply to bring tears to the cereal bowl below.)
It’s also doing pretty well on Kickstarter, reaching more than $300k (over a $27k goal) in just a couple of weeks. Here are the stretch goals.
Just four days till the end of the very popular Kickstarter project (almost 3 million dollars), Keiji Infune‘s Comcept Studio has released a Mighty No. 9 documentary, let’s say a sort of Making Of episode 0. It totally worths the 30 minutes, so enjoy!
“We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.”
The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support.
The controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, they believe that they will meaningfully contribute to the design of the Steam Controller. Valve is planning to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering.
We’re not really sure about the total lack of analog sticks, but you’ll never know. We’ll see, stay tuned! In the meanwhile, here’s the suggested example configuration for Portal 2.