Archive | September, 2013

Hyper Light Drifter is you next big Kickstarter project

27 Sep

Hyper Light Drifter

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale. The creators wanted it to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. They say it plays like the best parts of A Link to the Past and Diablo, evolved with lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.

Here the Kickstarter trailer!

It definitely looks awesome and we want to put our hands on it as soon as possible. But here are more screens/gifs.

Hyper Light Drifter 2

Hyper Light Drifter 3

Hyper Light Drifter 4

Hyper Light Drifter 2

But what it’s exacly about?

  • Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.
  • Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.
  • A challenge – The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death. (Some yell hurtful phrases at players simply to bring tears to the cereal bowl below.)

It’s also doing pretty well on Kickstarter, reaching  more than $300k (over a $27k goal) in just a couple of weeks. Here are the stretch goals.

Hyper Light Drifter

Mighty No. 9 documentary

27 Sep

mighty no.9Just four days till the end of the very popular Kickstarter project (almost 3 million dollars), Keiji Infune‘s Comcept Studio has released a Mighty No. 9 documentary, let’s say a sort of Making Of episode 0. It totally worths the 30 minutes, so enjoy!

This 12-minutes gameplay of The Evil Within will scare the hell out of you

27 Sep

The Evil Within

We’re huge survival horror fans, actually we were long time ago. But since Shinji Mikami is back with The Evil Within we’re back too! We already talked about this new survival horror from Bethesda several times, but now, finally, we’re able to show you a real gameplay. 12 minutes of it, and believe us, it’ll scare the shit out of you!

GQ interviewed Grand Theft Auto V voice actors

27 Sep

gtav voice actors

Shawn “Solo” Fonteno, Ned Luke, and Steven Ogg are Franklin, Michael, and Trevor, the three  main characters from smash hit Grand Theft Auto V. Apart from being ridiculously similar to their digital counterparts, they got plenty of things to say, and thanks to QG we got a wonderful full interview. Enjoy.

GQ: This game is an enormous hit. What does hearing something like $1 billion in sales mean to you?
Shawn Fonteno (Franklin): A billion dollars, dude? I don’t even know how many zeros are in a billion dollars, man. [Laughs] Just to be tied to it with my likeness and my voice, that’s something that’ll go down in history with me. My grandchildren and my great grandchildren will see that. It’s like a historical moment for me, so it’s a good feeling.

Steven Ogg (Trevor): Yeah, it’s pretty wild. I’m not a gamer and I’m not into that world, so I don’t know much about it. Obviously, doing it for three years I got to learn more about it, and I understand how huge it could be, but honestly it wasn’t until the release that I really got it. Even before the financial end of it, which I can’t grasp, seeing trucks in Tokyo with my face on them or the billboards in Brooklyn that were being hand-painted with Trevor’s face. That’s when the magnitude of this game started to sink in. It is a global thing.

GQ: Ned, your son is eleven years old. Did he flip out when you told him you were going to be in Grand Theft Auto V?
Ned Luke (Michael): He’s not going to play the game until he’s in college. [Laughs]

GQ: But I’m sure he’s heard of it. He knows it’s a big deal.
Ned Luke (Michael): Yeah, he knows it. All his buddies have it. I let him do a few missions with the sound off. [Laughs] But, yeah, he’s so thrilled. He thinks it’s the coolest thing ever.

GQ: Steven, what about your son?
Steven Ogg (Trevor): No, no. We’ve got copies of it and he wants to play it, but he’s just too young. The funny thing is, I’m from western Canada and my nephew is old enough to play it and he now has street cred. I’m like, “Really? Street cred in Alberta? What the fuck is that? What does that get you? A great Alberta Beef Burger or a twelve pack of maple donuts?” [Laughs]

GQ: Shawn, in your TMZ interview you mentioned that Franklin is you and you are Franklin. How do you guys relate to each other?
Shawn Fonteno (Franklin): [Laughs] We relate tremendously, man. I feel like changing my name to Franklin. Everything he’s doing, I’ve done it. I don’t want to put myself out there on blast, but I’ve done it. I’m an ex-gang member. I’m an ex-thief. I’m an ex-car stealer. I’ve done it. I know what it feels like to be on both sides of the gun, go to jail, et cetera. We’re tied together forever.

GQ: What about you, Steven? You’re not crazy, right? You’re not totally Trevor, are you?
Steven Ogg (Trevor): I like to call it a crazy little thing called… acting. [Laughs] It’s one of those forgotten arts in this culture. There’s a lot of talk nowadays about how “acting is you, you are who you are” but no, it’s acting. That’s my job. That’s what I do for a living. I’m an actor. [Laughs]

GQ: Were there any concerns about working on game that’s gotten some criticism about its violence and treatment of women?
Shawn Fonteno (Franklin): Nah, not at all. It has to be treated the same way as the movies. Scarface. Boardwalk Empire. You see all the same stuff that’s happening in these games in comic books and TV shows. It’s just a script. We’re having fun. They have to treat this the same as they treat the movies.

Ned Luke (Michael): GTA is what it is. Anybody that expects anything different is fooling themselves. I love women. I’m crazy about them. I have a beautiful wife, who’s the greatest thing that’s ever happened to me, and I teach my son to respect women and other people’s position in the world, whatever it is.…People are always looking for something to hate on. If this is something for them to target and hate on, that’s their thing. I look at it as satire.

GQ: Is there a stigma attached when you do voice work for video games versus film or TV work?
Steven Ogg (Trevor): I want to take “voice acting” and send it up to space.…this was a motion capture performance. This was not me sitting in my underwear in a booth watching some character that was like Trevor and saying my lines. No. That was me up there in my motion capture suit with the camera directly in my face and the light in my eyes. It’s a huge thing. It’s not just voice acting. You put three years of your life into something like this and you certainly, if nothing else, want the recognition of what you’ve done—it is an entire performance that has been “captured”—your body, your face, and your voice. It wasn’t just three years of talking into a microphone. It was three years of shooting a movie that was motion captured.

Shawn Fonteno (Franklin): It was totally different. Acting in front of the camera for film is totally different from acting in a big studio where you don’t where something is at and you have to imagine that it’s right there. You have to figure it out while they’re building stuff that looks like stuff, so it’s a totally different thing. You have to feel and visualize everything that you’re acting. It’s night and day.

Ned Luke (Michael): Yeah, we’re actors. We’re not just “voice actors”. Steven Ogg is one of the most brilliant actors I’ve ever seen in my life.…For me, acting is acting. I don’t care if you’re just doing voice or live action or motion capture or what. Acting is acting.

GQ: Have you gotten a chance to play the game yourselves yet?
Shawn Fonteno (Franklin): Honestly, I just sat back and was tripping off of what was going on with the sales and how it was radiating through the pop culture and everywhere around the globe first. Then I finally sat down and started playing it, so now I’m halfway through it. It’s so interesting that I can’t put it down. It’ll be three in the morning and my wife is telling me to put it down. [Laughs] It’s so addictive.

Steven Ogg (Trevor): That’s actually a special little anecdote. When we were trying to put in GTAV, much less play it, we put it in the Xbox 360 and I was like, “Oh, this is such a beautiful moment.” There we are, my son and I, sitting there and we can’t figure out this fucking thing. [Laughs]

Okay, we’ve got 2.7 gigabytes, gigabang, gigawhatever. [Steven slips into full on Trevor mode] What the fuck is this?! Okay there’s two discs. Put this one in first. Okay. What the fuck? Where to load it? I don’t know. Load it onto here. Manage storage. Fuck! I just want to see the opening. I’m going to cover his face and ears if it starts with Trevor jumping on a skull screaming, “Fuck! Fuck! Fuck!”—he’s not going to hear that…but he’s so excited, he just wants to see the opening (or anything).

So I pick up the Bat phone and I call Rod [Edge – the director]. We FaceTime so he can help me figure this out. It was such a great scene. I’m in the country house with my son and we’re FaceTime-ing with the director of the game and his son, who’s an actual gamer, and we’re getting instruction on how to start the game. I’d show him the screen and he’d walk me through it. It was such a beautiful moment.[Laughs]

GQ: Do you think the success of the game will lead to more TV and film work for you?
Ned Luke (Michael): I hope so. [Laughs] I think that’s the goal of everything you do. Stanislavski said, “Love art in yourself, and not yourself in art,” and for me, that’s what acting is. It’s the only thing I want to do. I love it. I’ve been in this game for thirty years and nobody knows who I am. You have really hard times and you have really good years and you have years that you can’t feed your family and you have to sell cars. I gotta tell you, stealing cars is a hell of a lot more fun than selling them! [Laughs]

GQ: How has your life changed since the game’s release?
Shawn Fonteno (Franklin): [Laughs] I’m turning into a star, man! People are reaching out to me and are really appreciative of what I gave to the game. I feel good that I can make people happy with what they see in Franklin. I’m getting a lot of compliments and I’m loving it.

Ned Luke (Michael): This has reawakened my imagination like nothing I’ve ever done before. Doing this game has made me a better actor than I ever was. You’ve got to understand, I was a bitter dude coming off four years of being out of the business. I went back to my hometown so my son could experience where I came from. You’re at my age and you don’t have a series or good representation, and then to come out and get into this? You better believe I’m recharged.

GQ: Steven, is it harder or easier to play someone completely off the rails like Trevor?
Steven Ogg (Trevor): It’s certainly fun because you just get to be nuts. The thing about Trevor, this character that I so love to play, is that he kind of represents the gaming world and this idea of pure escapism. He gets to be that guy who gets to say whatever he wants, to do whatever he wants, to fuck whatever he wants. Everyone has that fantasy, right? Trevor just does it. It’s very liberating. So, to play that, you basically have an impulse, you feel it, and you try it. There’s someone there to help you with when to pull back or let you know what doesn’t work, but it’s very freeing. I also love that people are recognizing his sense of humor. That was Trevor for me. Walk that line. Bring in the fucking intensity. Bring in the violence. But also, through that, find a sense of humor and allow people to laugh at it. When you do that, it sends that message that you’re not taking yourself too seriously. It’s a little wink. Three years of getting to do that? Yes, please!

GQ: In that same vein, Ned, did you feel like you had a lot more creative freedom and input working on GTAV as opposed to the film and TV work you’ve done?
Ned Luke (Michael): That might be the thing I’m most proud of on this deal—I was given so much freedom to become the guy. That’s a testament to all the guys that worked on the game. They’re so confident and have so little ego about what they’re doing. They want the game to be the best that it can be, same as me. It was the most fun I’ve ever had. It was like going back to acting class, being able to be so free and not locked in. I’m just thankful for the faith and trust they had in me to do it. And that I didn’t overdo it and piss them off and have them fire me. [Laughs]

Here’s the Steam Controller

27 Sep

steam controller

Yes, after the recent announcements about Steam OS and Steam Machines, Valve is back with the Steam Controller. Citing from the official site this is a new kind of controller:

“We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.”

The Steam Controller is designed to work with all the games on Steam: past, present, and future. Even the older titles in the catalog and the ones which were not built with controller support.

steam controller

The controller was designed from the ground up to be hackable. Just as the Steam Community and Workshop contributors currently deliver tremendous value via additions to software products on Steam, they believe that they will meaningfully contribute to the design of the Steam Controller. Valve is planning to make tools available that will enable users to participate in all aspects of the experience, from industrial design to electrical engineering.

We’re not really sure about the total lack of analog sticks, but you’ll never know. We’ll see, stay tuned! In the meanwhile, here’s the suggested example configuration for Portal 2.

steam controller

How Grand Theft Auto 5 would like in 16-bit

27 Sep

Grand theft auto 5 16-bit snes GTAV

Well, Grand Theft Auto V sold like bazillion copies in the first 3 days (actually one billion, buy hey, that’s a lot) and that’s not a surprise, nor amusing. A thing really amusing is this badass 16-bit, SNES-like trailer of it.  Enjoy!

Note down the date, because this beauty is gonna be out on September 17…1993. Ah, only for SNES and MD

The best thing you can see at this year’s Eurogamer Expo is the Doom Piano

27 Sep

doom piano

What is it? Exactly what it looks like. Doom played with a piano, yep, a real one. It’s weird, that’s why we really loved it. And among all the things you can see and try at this year’s Eurogamer Expo in London, this is the best one! We took a video for your pleasure. Enjoy!

We’ve been to Eurogamer Expo 2013

27 Sep

eurogamer expo

Yes, we’ve been there yesterday, hoping for a relatively quite thursday, and indeed it was. Sure we didn’t avoid queues at all, but at least we tried some games without waiting for hours our turn.

First thing we tried was Bayonetta 2, and damn, it’s amazing! We literally can’t wait.

1378675_10202077056475854_2011324118_n

Ah yes, there was a nice retro-ambulance outside promoting Surgeon Simulator 2013. We’re not really into this kind of games, but surely it catched our eyes.

surgeon simulator 2013

Then we tried both the upcoming Zelda games: A Link Between Words and Wind Waker HD. They are just perfect!

the legend of zelda a link between worlds

the legend of zelda wind waker HD

We finally tried Rain on PS3 and, believe us, you really want to buy it as soon as it comes out!

rain ps3

Sure we jumped in the next gen, finally trying Xbox One and queueing a bit to play at least one game: we picked Forza Motosport 5. Thoughts? Well, we really don’t know why they’re still making Gran Turismo.

What about the console? It’s huge, but the controller is awesome and the triggers vibration is really well made.

xbox one

forza motorsport 5

Then we discovered this area called Indie Games Arcade, apparently sponsored by SEGA, but without any SEGA games. Probably one of the best spot of the entire expo, with dozen of indie games on various platforms.

indie games arcade sega

And inside this area we finally managed to try Tenya Wanya Teens, the latest game from Katamari Damacy creators. We talked about it here.

The game is weird and we totally loved it!

tenya wanya teens

tenya wanya teens

tenya wanya teens

tenya wanya teens

Eurogamer Expo 2013 is till running till this Sunday. If you’re in London make sure to pay it a visit. Ah yes, it’s sold out, but you still can get a couple of tickets somehow.

Jojo’s Bizarre Adventure: All-Star Battle coming to Europe and USA in 2014

19 Sep

Jojo's Bizarre Adventure: All-Star Battle

FUCK YEAH! Just fuck yeah! We all were so excited and so sad at the same time for the Japanese exclusivity of Jojo’s Bizarre Adventure: All-Star Battle when it came out almost a month ago, but now we can be happy again!

Indeed, Jojo’s Bizarre Adventure: All-Star Battle is headed to North America and Europe sometime in 2014, Namco Bandai announced at its pre-TGS showcase earlier today.

Also CyberConnect2 president and CEO Hiroshi Matsuyama said that the localized version of the game will be on par with the Japanese version’s character balance:

“We are still making character adjustments – even in the Japanese version – based on the feedback that we’re getting from fans. All of that feedback will be implemented in the overseas [version].”

Atlus president comments on SEGA takeover

19 Sep

atlus sega

Yesterday we reported the big news about SEGA purchasing ATLUS after its recent bankrupt. Today Naoto Hiraoka, President and CEO of ATLUS, comment on the news with a press release. Here’s the full version:

Dear fans and customers,

I would like to take this opportunity to express my gratitude for your support of ATLUS products.

As announced Tuesday through various news channels, we are going to continue with our business operations as part of SEGA SAMMY HOLDINGS effective November 1, 2013.

As you may already know, Index Corporation filed for Civil Rehabilitation Proceedings in Japan on June 27 and since then, has been searching for a solution which would allow us to continue our business of making great games.

ATLUS has consistently received support and praise from our Faithful and our respected customers, and made great progress in recent years. So the recent incident must have surprised and worried all of you dearly. For that, I would like to express my deepest apologies.

We have nurtured a great relationship with SEGA Inc. for a long time, especially concerning our consumer games business in Japan. I believe the collaboration between the two companies at this time will be mutually beneficial for the following reasons:

Sega understands our drive to achieve quality and to expand awareness of the ATLUS brand.

Our respective strengths in game development complement each other well.

We are extremely happy to be able to continue with our business, and be able to report this good news to our fans and customers. Again, we would like to express our gratitude to everyone who has supported us.

Currently, we at the Consumer Software Division in Japan are focusing on developing future titles, and are willing to take on new challenges to further achieve growth and success.

Please stay tuned for future updates.

Naoto Hiraoka

President and CEO