Archive | June, 2013

Sorry guys, but Conan O’Brien just won this year’s E3

26 Jun

conan o'brien e3 girls

It’s safe to say that this year’s E3 has been pretty exciting with all the announcements, the next-gen consoles and all, but…yep, it’s hard to say who won the war, especially with the latest Microsoft press release.

Actually it WAS hard. Why? Simply because this year’s E3 had been won by a single guy: Conan O’Brien! Yes, he won the fucking E3 with his latest video!

Prepare yourself to a lot of laughs and enjoy!

Microsoft is removing Xbox One DRM, internet checks and any other restriction!

20 Jun

xbox oneYes, you read it right. Microsoft is actually removing the so hated (and discussed) DRM from the Xbox One. But just not that, Xbox One will no longer require a 24-hours internet check-in and every restriction on second-hand games is no more! And least but not last, Xbox One will be region free.

This is what Don Mattrick, Microsoft’s president of interactive entertainment, said this morning in a press release:

“Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.”

We are obviously very happy about this, and Microsoft for sure has some balls to change plans on the go, but you know, if they want to sell at least a couple of console…

Someone already call this the biggest backtrack in gaming history, but what if everything was already in Microsoft’s plans? This could have been the best marketing campaign ever: serving a very unpleasant product for the users, letting the people rumoring and arguing about how shit it will be, and than change plans on the, giving to the players everything the want…we see what you did there Microsoft…

Anonymous Xbox engineer explains DRM and Microsoft’s Xbox One plans

15 Jun

xbox one

 

After the Xbox One announcement, Microsoft seems to be very cryptic about all the DRM and second-hand games stuff. But not all the Microsoft employees are keeping the silence, indeed today an anonymous Microsoft engineer used Pastebin to spread the world with his thoughts. So here’s what the Redmond’s company is planning to do with the Xbox One [wall of text coming].

>The thing is we suck at telling the story. The whole point of the DRM switch from disc based to cloud based is to kill disc swapping, scratched discs, bringing discs to friends house, trade-ins for shit value with nothign going back to developers, and high game costs. If you want games cheaper then 59.99, you have to limit used games somehow. Steam’s model requires a limited used game model.

 
    >The thing is, the DRM is really really similar to steam… You can login anywhere and play your games, anyone in your house can play with the family xbox. The only diff is steam you have to sign in before playing, and Xbox does it automatically at night for you (once per 24 hours)
 
    >It’s a long tail strategy, just like steam. Steam had it’s growing pains at the beginning with all it’s drm shit as well. […] For digital downloads steam had no real competition at the time, they were competing against boxed sales. At the time people were pretty irate about steam, (on 4chan too…) It was only once they had a digital marketplace with DRM that was locked down to prevent sharing that they could do super discounted shit.
 
    >Think about it, on steam you get a game for the true cost of the game, 5$-30$. On a console you have to pay for that PLUS any additional licenses for when you sell / trade / borrow / etc. If the developer / publisher can’t get it on additional licenses (like steam), then they charge the first person more. […] If we say “Hey publishers, you limit game to 39.99, we ensure every license transfer you get 10$, gamestop gets 20$” that is a decent model… Microsoft gets a license fee on first and subsequent game purchases, compared to just first now? That’s a revenue increase.
 
    >Competition is the best man, it helps drive both to new heights. See technology from the Cold War. If we had no USSR, we’d be way worse off today. TLDR: Bring it on Steam 🙂
 
    2/4
 
    >Yeah we passed that around the office at Xbox. Most of us were like “Well played Sony, Well played”. That being said they are just riding the hype train of ZOMG THEY ARE TRYING TO FUCK US FOR NO REASON. Without actually thinking about how convienent it would be for the majority of the time to not find that disc your brother didn’t put back… […] just simpleminded people not seeing the bigger picture. Some PS4 viral team made them all “U TOOK R DISCS” and they hiveminded.
 
    >Everyone and their mother complains about how gamestop fucks them on their trade ins, getting 5$ for their used games. We come in trying to find a way to take money out of gamestop, and put some in developers and get you possibly cheaper games and everyone bitches at MS. Well, if you want the @#$@ing from Gamestop, go play PS4.
 
    >The goal is to move to digital downloads, but Gamestop, Walmart, Target, Amazon are KIND OF FUCKING ENTRENCHED in the industry. They have a lot of power, and the shift has to be gradual. Long term goal is steam for consoles. […] If you always want to stay with what you have, then keep current consoles, or a PS4. We’re TRYING to move the industry forwards towards digital distribution… it’sa bumpy road
 
    >Publishers have enourmous power. Microsoft is trying to balance between consumer delight, and publisher wishes. If we cave to far in either direction you have a non-starting product. WiiU goes too far to consumer, you have no 3rd party support to shake a stick at. PS4 is status-quo. XB1 is trying to push some things, at the expense of others. We have a vision, we’ll see if it works in the coming years
 
    >Living room transformation. We want to own the living room. Every living room TV with an XBox on input one. It’s the thing that gives the signal to your TV, everything is secondary. The future, where games, TV, internet telephony, all that shit happens magically on some huge ass screen with hand / voice gestures… That’s our goal.
 
 
    3/4
 
    >Google TV + PS4 + Minority report level gestures, that combined with a sick second screen experience (which is really hot for TV, I know I know.. tv tv tv tv tv… but it’s fucking sick when you have it). Games will be the same, there are more exclusives to MS then PS atm, and Kinect 2 makes Kinect 1 look like a childs toy.
 
    >By default it’s on, listening for “Xbox On”. You can turn it off tho, and turn the console like OFF off. OFF off is required for Germany / other countries that require it (no vampire appliances) […] It has to be plugged in for the console to post. You can turn off everything it does from the settings. Think of it like airplane mode for the iPhone. You can’t just unplug the cellular radio, but you can turn it off.
 
    >Instead of 10mins, is 24hrs for your console, and 1 or 2 at a friends house. Really the majority of people have a speck of internet at least once a day. And if you don’t. Don’t buy an Xbox 1. Just like if you didn’t have a broadband connection don’t get Live, and if you don’t have an HDTV the 360 isn’t that great for you either. New tech, new req. This allows us to do cool shit when we can assume things like you have a kinect, you have internet, etc.
 
    >Current plan is basically you’re fucked after 24 hours. Yeah… I know. Kind of sucks. I believe they will probably revist the time period and / or find a diff way to “call in” to ensure you haven’t sold your license to gamestop or something… but there is no plan YET. I’m hoping the change it, but I don’t work on that so I don’t have much influence there /sigh
 
    >If the power goes out you ain’t playing shit. I’m assuming you mean the internet goes out but you have power for TV and Xbox. Yes, You’re fucked for single player games. Again, that’s the PoR (Plan of record), but I expect it to change after the e3 clusterfuck
 
    >What fee? There is no fee to play your games at your friends house. Never has, never will. Even x360 digital downloads could do that.
 
 
    4/4
 
    >The cloud capabilities is the shit they like the most. We basically made a huge cloud compute shit and made it free. What people are doing with it is kind of cool. THe original intention was to get all the Multiplayer servers not requiring 3rd party costs (Like EA shutting down game servers to cut costs), as well as taking all the games that servers hosted by the clients (Halo, etc), and have all that compute done in the cloud allowing more CPU cycles for gameplay. That will really expand what developers can do. Anything that doesn’t need per frame calculation and can handle 100ms delays can be shifted to the cloud. That’s huge.
 
    >SmartGlass + IE is going to be pretty freaking sweet. 1 finger cursor, 2 finger direct manip. Basically if you think of a laptop trackpad where your phone/ slate is the trackpad and the monitor is your TV… it’s that. The tech is there, just needs to be applied. There is some really cool shit going on with Petra + controllers that pairs people with controllers. So if person with controller two trades controlers with controller 1, their profiles magically switch. It’s sick. What does this matter? Now if you lean left/right it knows which person is leaning, even if 4 people are all int he same room. It’s awesome.
 
    >New service using Azure for cloud compute. Allows developers to not use clients for hosting multiplayer servers, or other tasks that do not require per frame calcuations. It’s pretty sweet.
 
    >Honestly, if you care about anything other then pure games AT ALL. Xbox 1 > PS4. If all you do is play games, and nothing else, PS4.
 
    This was all from the Microsoft engineer that was on /b/ last night.
 
    >It’s not worth my time to prove it, or risk my Job. I work in Studio A, 40th ave in Redmond, Wa. The thai place in the studio cafeteria has double punch wednesdays. Go ahead and call them and verify if you want.

Polytron and Phil Fish announce FEZ 2

13 Jun

FEZ 2 II phil fish

Yay! The most arrogant and anti-social (and probably genius) indie game designer and dev Phil Fish is back with the sequel for his masterpiece: FEZ 2

The game has been announced during E3 2013’s indie event, Horizon, just today. Unfortunately we still don’t know when it will be released and for which platform (considering the first FEZ was an Xbox 360 exclusive). Actually we don’t even know how the game will look like, as the following teaser trailer is everything we have for now.

D4 is the new game from Hidetaka “Swery 65” Suehiro

12 Jun

D4 swery 65

We’ve already mentioned this game in our huge E3 special article, but we felt like we needed to highlight it more than a mere mention. D4 is the brand new game from Hidetaka Suehiro a.k.a. Swery 65, presented exclusively for Xbox One (also in collaboration with Microsoft Studios) at the Microsoft E3 conference a couple of days ago. Here’s the first announcement trailer.

As you can recall, Swery 65 is the acclaimed creator behind the cult classic Deadly Premonition, and with this new game he really has our attention. The game has been presented as an episodic noir mystery, following the story of a detective with the curious ability to dive back in time, that must use this power to solve his wife’s murder, and then try to prevent it.

As you can see from the above trailer, the game features a full cell shading graphic engine, but we still really see what the game is about.

On a side note, it’s public knowledge that Hidetaka Suehiro has always idolized Goichi Suda (yep, Suda 51 —> Swery 65), but this is the first time the style of a Swery’s game recall a Suda’s creation so clearly. We’ll see if he will meet all our positive expectations.

Also, we don’t think this game has anything in common with the well-known survival horror series D created by Kenji Eno (we miss you so much).

Enjoy the fourth trailer for Killer is Dead (plus some extra boobs)

12 Jun

killer is dead

We are at the edge of a new generation of console and in the middle of a proper brand new old-school console war, but still, we can use our fingers to count the title that really amaze us. So for now we’ll stick to the current gen, where we still have something able to sky-rocket our hype meter.

We are obviously talking about Killer is Dead, mainly because we are in love with its creator, the video games god Goichi Suda.

So in the middle of the post-E3 storm (or shitstorm) we are pleased to show you the latest trailer for the upcoming X360 and Ps3 title from Grasshopper Manufacture. Enjoy!

And why not? Also a new KID TV episode is out, featuring some boobs as usual (including Jessica Nigri‘s). We still don’t know what they’re talking about, but…who really cares?

Everything you need to know from the E3 2013

12 Jun

e3 2013 xbox one ps4 recap wiiu

Wow! That was intense! They’ve been a couple of heavy days if you’re a gamer and you followed all the shit going in Los Angeles for this year’s E3. It’s also a bit confusing if you try to get infos from different sites and sources, so we thought that maybe could be useful writing a bit of recap of all the good and bad things we saw at the most important expo for the game industry.

You already know who were the big protagonist of the event, the two party for the next gen war: Microsoft and SONY. So let’s find out all the things you should know about the Xbox One and the PlayStation4.

MICROSOFT XBOX ONE

microsoft xbox one e3

• Xbox One will be released on November 2013 and it will cost $499 / €499 / £429.

• Xbox One will require to connect to the internet once every 24 hours to perform some kind of check and/or update.

• Xbox One will require a constant connection to the Kinect 2.0 (that will be included with the console).

Microsoft Point will be discontinued. All purchases will be done in your local currency.

• Starting yesterday till the Xbox One release date, every Xbox LIVE gold member will get two free on-demand games per month.

• You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

Every game needs to be installed into the hard drive of the console in order to be played.

• Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

• Xbox One is designed so game publishers can enable you to trade in your games at retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games. So everything is up to the publishers.

• After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud.  So, for example, while you are logged in at your friend’s house, you can play your games.

• Up to ten members of your family can log in and play from your shared games library on any Xbox One.

• Xbox One will be region locked.

EXCLUSIVE GAMES FOR XBOX ONE (just the ones worth of mention)

• Halo

• Titanfall

• Forza Motorsport 5

• Dead Rising 3

• Killer Instinct

• Ryse: Son Of Rome

• D4

• Quantum Break (it will probably released also on PC)

• Crimson Dragon

• Minecraft Xbox One Edition (not really an exclusive)

• Sunset Overdrive

SONY PLAYSTATION 4

sony playstation4 e3

• PlayStation 4 will be released on Fall 2013 and it will cost $399 / €399 / £349.

• PlayStation 4 will not require constant internet connection.

PlayStation Plus will be required to play game’s online features.

Games don’t need to be installed into the hard drive of the console in order to be played.

PlayStation 4 first party games won’t have any DRM or second-hand selling/buying/trading restriction. Third party publishers are free to do the same, but they can apply whatever business model they prefer, without any pressure from SONY.

• PlayStation 4 will be region free.

EXCLUSIVE GAMES FOR PLAYSTATION 4 (just the ones worth of mention)

• The Order: 1886

• Driveclub

• Killzone: Shadow Fall

• Dark Sorcerer

• inFAMOUS: Second Son

So, as you can see, console-wise PlayStation 4 could has sounded better than Xbox One, but we think, after analyzing every aspect, that they both feature the same stuff. Sure, almost 100 quids less for the PS4 will be a huge plus.

Regarding the specific game exclusives, we are more impressed by the Xbox One roaster, even if things can change from here till the release date of both systems.

By the way, you may be interested also in all the good games that have been announced not as an exclusive, so for both platforms. Here’s a worth to check list:

• Destiny

• Tom Clancy’s The Division

• Dragon Age: Inquisition

• Final Fantasy XV

• Kingdom Hearts III

• Mad Max

• Metal Gear Solid V: The Phantom Pain

• Mirror’s Edge 2

• Thief

• Watch Dogs

• Wolfestein: The New Order

Obviously there are a lot of announced new games for the next gen, like The Evil Within, but we still don’t know if they will be exclusives or for both platforms.

Ok, now that you know pretty much everything you need to know about the proper next gen, what about Nintendo? Is the Wii U dead already? HELL NO! Nintendo this year decided not to hold a proper conference, but just to stream simultaneously all around the world a pre-recorded Nintendo Direct, we don’t know why, but that 40 minutes were dense of pure Nintendo nerdgasm! In fact they announced pretty much EVERYTHING is in their game portfolio.

Maybe you don’t have time to watch the whole thing, so here’s a quick recap with time-mark to jump among all the worth-watching trailers in the big video:

00:56 Pokémon X and Pokémon Y
04:13 Super Mario 3D World
07:43 Mario Kart 8
17:11 Sonic Lost World
17:40 2013 Wii U Nintendo eShop Releases
19:25 The Legend of Zelda: The Wind Waker HD
23:59 The Wonderful 101
25:58 Donkey Kong Country: Tropical Freeze
28:54 Bayonetta 2
31:50 Un-named game from Monolith Soft
34:23 Super Smash Bros.

Ok, we think you’re now ready to go on with your life, as you know everything important from this E3 so far! We also not gonna say to you which party you have to join for this console war, because we’re pretty doubtful even ourselves.

Katsuhiro Harada wasn’t missing and he’s fine!

9 Jun

katsuhiro harada

Few days ago we reported some quite worried tweet from Tekken Project Support Team, claiming Katsuhiro Harada missing from the office since last week and not answering to any call or mail. The web got really worried for Harada-san, even if his closest collaborators confirmed that, despite the lack of any feedback from the producer, he was still connecting to Steam daily.

Finally we can say that Katsuhiro is fine, and he wasn’t even really missing. This is what he said on friday through his Twitter account:

“Oh man, this has turned into news?
I’m not missing!
I just finished up the master version, and I had a cold and a fever so I was home drinking tequila and getting some work done. Ono got a new car late last month so I took it for a test drive, and cleared some games I had piled up (Crysis 3, Bioshock, Metro) so I ignored calls from the office. I was busy. Then Grid 2 came out while work was piling up, people were treating me like I was missing or something. I’m fine, and back to work and I’ll be at E3, so don’t worry. I’m alive (proof).

katsuhiro harada

SEGA announcing Hatsune Miku: Project Diva F for Western release

6 Jun

Hatsune Miku: Project DIVA F ps3 europe usa

You didn’t believe us when we reported about SEGA thinking of releasing Hatsune Miku: Project DIVA F in the West. They wanted likes and shares on their Facebook picture? Well, the internet accepted the challenge and in less than 3 days, the post received over 25,000 likes and 15,000 shares.

So yes, Hatsune Miku: Project DIVA F is headed West! The game will arrive this August on both PlayStation 3 and Playstation Network in North America, and in Europe on Playstation Network (someone please explain us the lack of retail version in Europe!).

This is what Aaron Webber, associate brand manager for the game, said:

“Your voices helped make this happen. Miku and SEGA fans, this is your moment. We’re thrilled to bring this title out for you, and we’re counting on your support. Tell Your World! ”

If you’re excited for the game be patient a little bit more, because the demo will be available on June 11th for the U.S. and June 12th for Europe!

Next step: Yakuza 5 and/or Phantasy Star Online 2? Just saying…

Massive Chalice is a massive success

6 Jun

massive chaliceWell, you got any doubt about it? Like almost every Double Fine project, Massive Chalice kickstarter backing was (and still is) a total success! In fact the game presented by the well-known indie developer has been funded in just a couple of days, exceeding the initial goal of $725.000.

Now Double Fine guys are thinking about some sort of stretch goal, here’s the official update:

A lot of people have asked us about stretch goals. MASSIVE CHALICE is still in the pre-production phase of development. We’ve got a TON of ideas around Double Fine HQ that sound awesome, but as with every game, not every idea can make it through production. And now that we’ve announced the game and shared the idea with you guys, we have another TON of ideas! So that’s two tons of ideas we’re trying to fit into a modest budget!

The exciting thing about taking the game to you guys at this early stage is that some of your ideas are even better than ours. As we go through pre-production into production, some of these ideas are going to trump ours, leading to a game that’s more in line with what our community wants! That’s amazing and we love having you involved in the process!

Ultimately it’s about making the best game possible with the total amount we receive. We’ll be using any amount of extra funding to add new features and iterate on the ideas generated not just by us, but by you—the community!